1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-12-19 09:52:03 +00:00
Ryujinx/Ryujinx.Graphics.Vulkan/Shaders
gdkchan c3a5716a95
Add copy dependency for some incompatible texture formats (#4380)
* Add copy dependency for some incompatible texture formats

* Simplify compatibility check
2023-02-21 19:21:57 -03:00
..
ChangeBufferStrideShaderSource.comp
ColorBlitClearAlphaFragmentShaderSource.frag
ColorBlitFragmentShaderSource.frag
ColorBlitMsFragmentShaderSource.frag Support safe blit on non-2D textures (#4374) 2023-02-07 13:55:59 -03:00
ColorBlitVertexShaderSource.vert
ColorClearFFragmentShaderSource.frag Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
ColorClearSIFragmentShaderSource.frag Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
ColorClearUIFragmentShaderSource.frag Vulkan: Add workarounds for MoltenVK (#4202) 2023-01-13 01:31:21 +01:00
ColorClearVertexShaderSource.vert
ColorCopyShorteningComputeShaderSource.comp Add copy dependency for some incompatible texture formats (#4380) 2023-02-21 19:21:57 -03:00
ColorCopyToNonMsComputeShaderSource.comp Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
ColorCopyWideningComputeShaderSource.comp Add copy dependency for some incompatible texture formats (#4380) 2023-02-21 19:21:57 -03:00
ColorDrawToMsFragmentShaderSource.frag Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
ColorDrawToMsVertexShaderSource.vert Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
ConvertIndexBufferShaderSource.comp Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
ConvertIndirectDataShaderSource.comp Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
DepthBlitFragmentShaderSource.frag Implement safe depth-stencil blit using stencil export extension (#4356) 2023-02-06 00:19:31 -03:00
DepthBlitMsFragmentShaderSource.frag Support safe blit on non-2D textures (#4374) 2023-02-07 13:55:59 -03:00
ShaderBinaries.cs Add copy dependency for some incompatible texture formats (#4380) 2023-02-21 19:21:57 -03:00
StencilBlitFragmentShaderSource.frag Implement safe depth-stencil blit using stencil export extension (#4356) 2023-02-06 00:19:31 -03:00
StencilBlitMsFragmentShaderSource.frag Support safe blit on non-2D textures (#4374) 2023-02-07 13:55:59 -03:00