mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-05 01:42:03 +00:00
cb43cc7e32
* Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code
212 lines
6.1 KiB
C#
212 lines
6.1 KiB
C#
using OpenTK.Audio.OpenAL;
|
|
using Ryujinx.Audio.Backends.Common;
|
|
using Ryujinx.Audio.Common;
|
|
using Ryujinx.Memory;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
|
|
namespace Ryujinx.Audio.Backends.OpenAL
|
|
{
|
|
class OpenALHardwareDeviceSession : HardwareDeviceSessionOutputBase
|
|
{
|
|
private OpenALHardwareDeviceDriver _driver;
|
|
private int _sourceId;
|
|
private ALFormat _targetFormat;
|
|
private bool _isActive;
|
|
private Queue<OpenALAudioBuffer> _queuedBuffers;
|
|
private ulong _playedSampleCount;
|
|
|
|
private object _lock = new object();
|
|
|
|
public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
|
|
{
|
|
_driver = driver;
|
|
_queuedBuffers = new Queue<OpenALAudioBuffer>();
|
|
_sourceId = AL.GenSource();
|
|
_targetFormat = GetALFormat();
|
|
_isActive = false;
|
|
_playedSampleCount = 0;
|
|
SetVolume(requestedVolume);
|
|
}
|
|
|
|
private ALFormat GetALFormat()
|
|
{
|
|
switch (RequestedSampleFormat)
|
|
{
|
|
case SampleFormat.PcmInt16:
|
|
switch (RequestedChannelCount)
|
|
{
|
|
case 1:
|
|
return ALFormat.Mono16;
|
|
case 2:
|
|
return ALFormat.Stereo16;
|
|
case 6:
|
|
return ALFormat.Multi51Chn16Ext;
|
|
default:
|
|
throw new NotImplementedException($"Unsupported channel config {RequestedChannelCount}");
|
|
}
|
|
default:
|
|
throw new NotImplementedException($"Unsupported sample format {RequestedSampleFormat}");
|
|
}
|
|
}
|
|
|
|
public override void PrepareToClose() { }
|
|
|
|
private void StartIfNotPlaying()
|
|
{
|
|
AL.GetSource(_sourceId, ALGetSourcei.SourceState, out int stateInt);
|
|
|
|
ALSourceState State = (ALSourceState)stateInt;
|
|
|
|
if (State != ALSourceState.Playing)
|
|
{
|
|
AL.SourcePlay(_sourceId);
|
|
}
|
|
}
|
|
|
|
public override void QueueBuffer(AudioBuffer buffer)
|
|
{
|
|
lock (_lock)
|
|
{
|
|
OpenALAudioBuffer driverBuffer = new OpenALAudioBuffer
|
|
{
|
|
DriverIdentifier = buffer.DataPointer,
|
|
BufferId = AL.GenBuffer(),
|
|
SampleCount = GetSampleCount(buffer)
|
|
};
|
|
|
|
AL.BufferData(driverBuffer.BufferId, _targetFormat, buffer.Data, (int)RequestedSampleRate);
|
|
|
|
_queuedBuffers.Enqueue(driverBuffer);
|
|
|
|
AL.SourceQueueBuffer(_sourceId, driverBuffer.BufferId);
|
|
|
|
if (_isActive)
|
|
{
|
|
StartIfNotPlaying();
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void SetVolume(float volume)
|
|
{
|
|
lock (_lock)
|
|
{
|
|
AL.Source(_sourceId, ALSourcef.Gain, volume);
|
|
}
|
|
}
|
|
|
|
public override float GetVolume()
|
|
{
|
|
AL.GetSource(_sourceId, ALSourcef.Gain, out float volume);
|
|
|
|
return volume;
|
|
}
|
|
|
|
public override void Start()
|
|
{
|
|
lock (_lock)
|
|
{
|
|
_isActive = true;
|
|
|
|
StartIfNotPlaying();
|
|
}
|
|
}
|
|
|
|
public override void Stop()
|
|
{
|
|
lock (_lock)
|
|
{
|
|
SetVolume(0.0f);
|
|
|
|
AL.SourceStop(_sourceId);
|
|
|
|
_isActive = false;
|
|
}
|
|
}
|
|
|
|
public override void UnregisterBuffer(AudioBuffer buffer) { }
|
|
|
|
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
|
|
{
|
|
lock (_lock)
|
|
{
|
|
if (!_queuedBuffers.TryPeek(out OpenALAudioBuffer driverBuffer))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return driverBuffer.DriverIdentifier != buffer.DataPointer;
|
|
}
|
|
}
|
|
|
|
public override ulong GetPlayedSampleCount()
|
|
{
|
|
lock (_lock)
|
|
{
|
|
return _playedSampleCount;
|
|
}
|
|
}
|
|
|
|
public bool Update()
|
|
{
|
|
lock (_lock)
|
|
{
|
|
if (_isActive)
|
|
{
|
|
AL.GetSource(_sourceId, ALGetSourcei.BuffersProcessed, out int releasedCount);
|
|
|
|
if (releasedCount > 0)
|
|
{
|
|
int[] bufferIds = new int[releasedCount];
|
|
|
|
AL.SourceUnqueueBuffers(_sourceId, releasedCount, bufferIds);
|
|
|
|
int i = 0;
|
|
|
|
while (_queuedBuffers.TryPeek(out OpenALAudioBuffer buffer) && i < bufferIds.Length)
|
|
{
|
|
if (buffer.BufferId == bufferIds[i])
|
|
{
|
|
_playedSampleCount += buffer.SampleCount;
|
|
|
|
_queuedBuffers.TryDequeue(out _);
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
Debug.Assert(i == bufferIds.Length, "Unknown buffer ids found!");
|
|
|
|
AL.DeleteBuffers(bufferIds);
|
|
}
|
|
|
|
return releasedCount > 0;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing && _driver.Unregister(this))
|
|
{
|
|
lock (_lock)
|
|
{
|
|
PrepareToClose();
|
|
Stop();
|
|
|
|
AL.DeleteSource(_sourceId);
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void Dispose()
|
|
{
|
|
Dispose(true);
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
}
|
|
}
|