..
Image
Texture/Buffer Memory Management Improvements ( #1408 )
2020-09-10 16:44:04 -03:00
Queries
Improved Logger ( #1292 )
2020-08-04 01:32:53 +02:00
Buffer.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
Constants.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
Debugger.cs
Rename DebugLevel Performance to Slowdowns ( #1450 )
2020-08-07 15:30:06 +02:00
EnumConversion.cs
Improved Logger ( #1292 )
2020-08-04 01:32:53 +02:00
FormatInfo.cs
Add basic error logging to the GPU
2020-01-09 02:13:00 +01:00
FormatTable.cs
Implement BGRA texture support ( #1418 )
2020-07-26 00:03:40 -03:00
Framebuffer.cs
Remember bound framebuffer to avoid glGetInteger use. ( #1273 )
2020-05-24 15:44:12 +02:00
Handle.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
HwCapabilities.cs
Use polygon offset clamp if supported ( #1429 )
2020-07-26 18:11:28 -03:00
Pipeline.cs
Better viewport flipping and depth mode detection method ( #1556 )
2020-09-19 19:46:49 -03:00
Program.cs
Improved Logger ( #1292 )
2020-08-04 01:32:53 +02:00
Renderer.cs
Texture/Buffer Memory Management Improvements ( #1408 )
2020-09-10 16:44:04 -03:00
ResourcePool.cs
Texture/Buffer Memory Management Improvements ( #1408 )
2020-09-10 16:44:04 -03:00
Ryujinx.Graphics.OpenGL.csproj
Upgrade projects to C#8 ( #1193 )
2020-05-04 12:14:48 +10:00
Shader.cs
VertexArray.cs
Spanify Graphics Abstraction Layer ( #1226 )
2020-05-23 11:46:09 +02:00
VertexBuffer.cs
Window.cs
Implement BGRA texture support ( #1418 )
2020-07-26 00:03:40 -03:00