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Ryujinx/ARMeilleure/CodeGen/Linking/Symbol.cs
FICTURE7 a9343c9364
Refactor PtcInfo (#2625)
* Refactor `PtcInfo`

This change reduces the coupling of `PtcInfo` by moving relocation
tracking to the backend. `RelocEntry`s remains as `RelocEntry`s through
out the pipeline until it actually needs to be written to the PTC
streams. Keeping this representation makes inspecting and manipulating
relocations after compilations less painful. This is something I needed
to do to patch relocations to 0 to diff dumps.

Contributes to #1125.

* Turn `Symbol` & `RelocInfo` into readonly structs

* Add documentation to `CompiledFunction`

* Remove `Compiler.Compile<T>`

Remove `Compiler.Compile<T>` and replace it by `Map<T>` of the
`CompiledFunction` returned.
2021-09-14 01:23:37 +02:00

100 lines
3.1 KiB
C#

using System;
namespace ARMeilleure.CodeGen.Linking
{
/// <summary>
/// Represents a symbol.
/// </summary>
readonly struct Symbol
{
private readonly ulong _value;
/// <summary>
/// Gets the <see cref="SymbolType"/> of the <see cref="Symbol"/>.
/// </summary>
public SymbolType Type { get; }
/// <summary>
/// Gets the value of the <see cref="Symbol"/>.
/// </summary>
/// <exception cref="InvalidOperationException"><see cref="Type"/> is <see cref="SymbolType.None"/></exception>
public ulong Value
{
get
{
if (Type == SymbolType.None)
{
ThrowSymbolNone();
}
return _value;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="Symbol"/> structure with the specified <see cref="SymbolType"/> and value.
/// </summary>
/// <param name="type">Type of symbol</param>
/// <param name="value">Value of symbol</param>
public Symbol(SymbolType type, ulong value)
{
(Type, _value) = (type, value);
}
/// <summary>
/// Determines if the specified <see cref="Symbol"/> instances are equal.
/// </summary>
/// <param name="a">First instance</param>
/// <param name="b">Second instance</param>
/// <returns><see langword="true"/> if equal; otherwise <see langword="false"/></returns>
public static bool operator ==(Symbol a, Symbol b)
{
return a.Equals(b);
}
/// <summary>
/// Determines if the specified <see cref="Symbol"/> instances are not equal.
/// </summary>
/// <param name="a">First instance</param>
/// <param name="b">Second instance</param>
/// <returns><see langword="true"/> if not equal; otherwise <see langword="false"/></returns>
/// <inheritdoc/>
public static bool operator !=(Symbol a, Symbol b)
{
return !(a == b);
}
/// <summary>
/// Determines if the specified <see cref="Symbol"/> is equal to this <see cref="Symbol"/> instance.
/// </summary>
/// <param name="other">Other <see cref="Symbol"/> instance</param>
/// <returns><see langword="true"/> if equal; otherwise <see langword="false"/></returns>
public bool Equals(Symbol other)
{
return other.Type == Type && other._value == _value;
}
/// <inheritdoc/>
public override bool Equals(object obj)
{
return obj is Symbol sym && Equals(sym);
}
/// <inheritdoc/>
public override int GetHashCode()
{
return HashCode.Combine(Type, _value);
}
/// <inheritdoc/>
public override string ToString()
{
return $"{Type}:{_value}";
}
private static void ThrowSymbolNone()
{
throw new InvalidOperationException("Symbol refers to nothing.");
}
}
}