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Ryujinx/Ryujinx.HLE/OsHle/Services/Time/ISystemClock.cs

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1.1 KiB
C#

using Ryujinx.HLE.OsHle.Ipc;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.OsHle.Services.Time
{
class ISystemClock : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
private SystemClockType ClockType;
public ISystemClock(SystemClockType ClockType)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetCurrentTime }
};
this.ClockType = ClockType;
}
public long GetCurrentTime(ServiceCtx Context)
{
DateTime CurrentTime = DateTime.Now;
if (ClockType == SystemClockType.User ||
ClockType == SystemClockType.Network)
{
CurrentTime = CurrentTime.ToUniversalTime();
}
Context.ResponseData.Write((long)(DateTime.Now - Epoch).TotalSeconds);
return 0;
}
}
}