mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 19:46:01 +00:00
c86aacde76
* Initial nvdec implementation using FFmpeg * Fix swapped channels on the video decoder and the G8R8 texture format * Fix texture samplers not being set properly (regression) * Rebased * Remove unused code introduced on the rebase * Add support for RGBA8 output format on the video image composer * Correct spacing * Some fixes for rebase and other tweaks * Allow size mismatch on frame copy * Get rid of GetHostAddress calls on VDec
69 lines
No EOL
1.4 KiB
C#
69 lines
No EOL
1.4 KiB
C#
using Ryujinx.Graphics.Memory;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.Vic
|
|
{
|
|
class StructUnpacker
|
|
{
|
|
private NvGpuVmm Vmm;
|
|
|
|
private long Position;
|
|
|
|
private ulong Buffer;
|
|
private int BuffPos;
|
|
|
|
public StructUnpacker(NvGpuVmm Vmm, long Position)
|
|
{
|
|
this.Vmm = Vmm;
|
|
this.Position = Position;
|
|
|
|
BuffPos = 64;
|
|
}
|
|
|
|
public int Read(int Bits)
|
|
{
|
|
if ((uint)Bits > 32)
|
|
{
|
|
throw new ArgumentOutOfRangeException(nameof(Bits));
|
|
}
|
|
|
|
int Value = 0;
|
|
|
|
while (Bits > 0)
|
|
{
|
|
RefillBufferIfNeeded();
|
|
|
|
int ReadBits = Bits;
|
|
|
|
int MaxReadBits = 64 - BuffPos;
|
|
|
|
if (ReadBits > MaxReadBits)
|
|
{
|
|
ReadBits = MaxReadBits;
|
|
}
|
|
|
|
Value <<= ReadBits;
|
|
|
|
Value |= (int)(Buffer >> BuffPos) & (int)(0xffffffff >> (32 - ReadBits));
|
|
|
|
BuffPos += ReadBits;
|
|
|
|
Bits -= ReadBits;
|
|
}
|
|
|
|
return Value;
|
|
}
|
|
|
|
private void RefillBufferIfNeeded()
|
|
{
|
|
if (BuffPos >= 64)
|
|
{
|
|
Buffer = Vmm.ReadUInt64(Position);
|
|
|
|
Position += 8;
|
|
|
|
BuffPos = 0;
|
|
}
|
|
}
|
|
}
|
|
} |