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Ryujinx/ChocolArm64/Decoder/AOpCode.cs

40 lines
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1.1 KiB
C#

using ChocolArm64.Instruction;
using ChocolArm64.State;
using System;
namespace ChocolArm64.Decoder
{
class AOpCode : IAOpCode
{
public long Position { get; private set; }
public int RawOpCode { get; private set; }
public AInstEmitter Emitter { get; protected set; }
public AInstInterpreter Interpreter { get; protected set; }
public ARegisterSize RegisterSize { get; protected set; }
public AOpCode(AInst Inst, long Position, int OpCode)
{
this.Position = Position;
this.RawOpCode = OpCode;
RegisterSize = ARegisterSize.Int64;
Emitter = Inst.Emitter;
Interpreter = Inst.Interpreter;
}
public int GetBitsCount()
{
switch (RegisterSize)
{
case ARegisterSize.Int32: return 32;
case ARegisterSize.Int64: return 64;
case ARegisterSize.SIMD64: return 64;
case ARegisterSize.SIMD128: return 128;
}
throw new InvalidOperationException();
}
}
}