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Ryujinx/Ryujinx.Audio/Renderer/Server/Performance/PerformanceEntryAddresses.cs
Mary-nyan 1825bd87b4
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as
discussed internally some weeks ago.

This project being one that isn't touched that much, it shouldn't cause
conflict with any opened PRs.
2022-07-25 15:46:33 -03:00

56 lines
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1.7 KiB
C#

using System;
namespace Ryujinx.Audio.Renderer.Server.Performance
{
/// <summary>
/// Information used by the performance command to store informations in the performance entry.
/// </summary>
public class PerformanceEntryAddresses
{
/// <summary>
/// The memory storing the performance entry.
/// </summary>
public Memory<int> BaseMemory;
/// <summary>
/// The offset to the start time field.
/// </summary>
public uint StartTimeOffset;
/// <summary>
/// The offset to the entry count field.
/// </summary>
public uint EntryCountOffset;
/// <summary>
/// The offset to the processing time field.
/// </summary>
public uint ProcessingTimeOffset;
/// <summary>
/// Increment the entry count.
/// </summary>
public void IncrementEntryCount()
{
BaseMemory.Span[(int)EntryCountOffset / 4]++;
}
/// <summary>
/// Set the start time in the entry.
/// </summary>
/// <param name="startTimeNano">The start time in nanoseconds.</param>
public void SetStartTime(ulong startTimeNano)
{
BaseMemory.Span[(int)StartTimeOffset / 4] = (int)(startTimeNano / 1000);
}
/// <summary>
/// Set the processing time in the entry.
/// </summary>
/// <param name="endTimeNano">The end time in nanoseconds.</param>
public void SetProcessingTime(ulong endTimeNano)
{
BaseMemory.Span[(int)ProcessingTimeOffset / 4] = (int)(endTimeNano / 1000) - BaseMemory.Span[(int)StartTimeOffset / 4];
}
}
}