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Ryujinx/Ryujinx.HLE/HOS/Services/Aud/AudioOut/IAudioOut.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

164 lines
4.7 KiB
C#

using ChocolArm64.Memory;
using Ryujinx.Audio;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.Kernel;
using System;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Aud.AudioOut
{
class IAudioOut : IpcService, IDisposable
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private IAalOutput AudioOut;
private KEvent ReleaseEvent;
private int Track;
public IAudioOut(IAalOutput AudioOut, KEvent ReleaseEvent, int Track)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetAudioOutState },
{ 1, StartAudioOut },
{ 2, StopAudioOut },
{ 3, AppendAudioOutBuffer },
{ 4, RegisterBufferEvent },
{ 5, GetReleasedAudioOutBuffer },
{ 6, ContainsAudioOutBuffer },
{ 7, AppendAudioOutBufferAuto },
{ 8, GetReleasedAudioOutBufferAuto }
};
this.AudioOut = AudioOut;
this.ReleaseEvent = ReleaseEvent;
this.Track = Track;
}
public long GetAudioOutState(ServiceCtx Context)
{
Context.ResponseData.Write((int)AudioOut.GetState(Track));
return 0;
}
public long StartAudioOut(ServiceCtx Context)
{
AudioOut.Start(Track);
return 0;
}
public long StopAudioOut(ServiceCtx Context)
{
AudioOut.Stop(Track);
return 0;
}
public long AppendAudioOutBuffer(ServiceCtx Context)
{
return AppendAudioOutBufferImpl(Context, Context.Request.SendBuff[0].Position);
}
public long RegisterBufferEvent(ServiceCtx Context)
{
if (Context.Process.HandleTable.GenerateHandle(ReleaseEvent.ReadableEvent, out int Handle) != KernelResult.Success)
{
throw new InvalidOperationException("Out of handles!");
}
Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
return 0;
}
public long GetReleasedAudioOutBuffer(ServiceCtx Context)
{
long Position = Context.Request.ReceiveBuff[0].Position;
long Size = Context.Request.ReceiveBuff[0].Size;
return GetReleasedAudioOutBufferImpl(Context, Position, Size);
}
public long ContainsAudioOutBuffer(ServiceCtx Context)
{
long Tag = Context.RequestData.ReadInt64();
Context.ResponseData.Write(AudioOut.ContainsBuffer(Track, Tag) ? 1 : 0);
return 0;
}
public long AppendAudioOutBufferAuto(ServiceCtx Context)
{
(long Position, long Size) = Context.Request.GetBufferType0x21();
return AppendAudioOutBufferImpl(Context, Position);
}
public long AppendAudioOutBufferImpl(ServiceCtx Context, long Position)
{
long Tag = Context.RequestData.ReadInt64();
AudioOutData Data = MemoryHelper.Read<AudioOutData>(
Context.Memory,
Position);
byte[] Buffer = Context.Memory.ReadBytes(
Data.SampleBufferPtr,
Data.SampleBufferSize);
AudioOut.AppendBuffer(Track, Tag, Buffer);
return 0;
}
public long GetReleasedAudioOutBufferAuto(ServiceCtx Context)
{
(long Position, long Size) = Context.Request.GetBufferType0x22();
return GetReleasedAudioOutBufferImpl(Context, Position, Size);
}
public long GetReleasedAudioOutBufferImpl(ServiceCtx Context, long Position, long Size)
{
uint Count = (uint)((ulong)Size >> 3);
long[] ReleasedBuffers = AudioOut.GetReleasedBuffers(Track, (int)Count);
for (uint Index = 0; Index < Count; Index++)
{
long Tag = 0;
if (Index < ReleasedBuffers.Length)
{
Tag = ReleasedBuffers[Index];
}
Context.Memory.WriteInt64(Position + Index * 8, Tag);
}
Context.ResponseData.Write(ReleasedBuffers.Length);
return 0;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
AudioOut.CloseTrack(Track);
}
}
}
}