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Ryujinx/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/IDirectory.cs
Alex Barney dadc0e59da
Update to LibHac 0.13.1 (#2475)
* Update to LibHac 0.13.1

* Recreate directories for indexed saves if they're missing on emulator start
2021-08-12 23:56:24 +02:00

51 lines
1.5 KiB
C#

using LibHac;
using LibHac.Sf;
namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
{
class IDirectory : DisposableIpcService
{
private ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDirectory> _baseDirectory;
public IDirectory(ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDirectory> directory)
{
_baseDirectory = directory;
}
[CommandHipc(0)]
// Read() -> (u64 count, buffer<nn::fssrv::sf::IDirectoryEntry, 6, 0> entries)
public ResultCode Read(ServiceCtx context)
{
ulong bufferPosition = context.Request.ReceiveBuff[0].Position;
ulong bufferLen = context.Request.ReceiveBuff[0].Size;
byte[] entryBuffer = new byte[bufferLen];
Result result = _baseDirectory.Target.Read(out long entriesRead, new OutBuffer(entryBuffer));
context.Memory.Write(bufferPosition, entryBuffer);
context.ResponseData.Write(entriesRead);
return (ResultCode)result.Value;
}
[CommandHipc(1)]
// GetEntryCount() -> u64
public ResultCode GetEntryCount(ServiceCtx context)
{
Result result = _baseDirectory.Target.GetEntryCount(out long entryCount);
context.ResponseData.Write(entryCount);
return (ResultCode)result.Value;
}
protected override void Dispose(bool isDisposing)
{
if (isDisposing)
{
_baseDirectory?.Dispose();
}
}
}
}