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https://github.com/Ryujinx/Ryujinx.git
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e17eb7bfaf
* amadeus: Update to REV10 This implements all the changes made with REV10 on 13.0.0. * Address Ack's comment * Address gdkchan's comment
91 lines
3.6 KiB
C#
91 lines
3.6 KiB
C#
//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Memory;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Dsp.State
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{
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x80)]
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public struct AuxiliaryBufferHeader
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{
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x40)]
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public struct AuxiliaryBufferInfo
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{
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private const uint ReadOffsetPosition = 0x0;
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private const uint WriteOffsetPosition = 0x4;
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private const uint LostSampleCountPosition = 0x8;
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private const uint TotalSampleCountPosition = 0xC;
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public uint ReadOffset;
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public uint WriteOffset;
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public uint LostSampleCount;
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public uint TotalSampleCount;
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private unsafe fixed uint _unknown[12];
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public static uint GetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress)
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{
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return manager.Read<uint>(bufferAddress + ReadOffsetPosition);
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}
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public static uint GetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress)
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{
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return manager.Read<uint>(bufferAddress + WriteOffsetPosition);
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}
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public static uint GetLostSampleCount(IVirtualMemoryManager manager, ulong bufferAddress)
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{
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return manager.Read<uint>(bufferAddress + LostSampleCountPosition);
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}
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public static uint GetTotalSampleCount(IVirtualMemoryManager manager, ulong bufferAddress)
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{
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return manager.Read<uint>(bufferAddress + TotalSampleCountPosition);
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}
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public static void SetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
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{
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manager.Write(bufferAddress + ReadOffsetPosition, value);
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}
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public static void SetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
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{
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manager.Write(bufferAddress + WriteOffsetPosition, value);
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}
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public static void SetLostSampleCount(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
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{
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manager.Write(bufferAddress + LostSampleCountPosition, value);
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}
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public static void SetTotalSampleCount(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
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{
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manager.Write(bufferAddress + TotalSampleCountPosition, value);
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}
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public static void Reset(IVirtualMemoryManager manager, ulong bufferAddress)
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{
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// NOTE: Lost sample count is never reset, since REV10.
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manager.Write(bufferAddress + ReadOffsetPosition, 0UL);
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manager.Write(bufferAddress + TotalSampleCountPosition, 0);
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}
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}
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public AuxiliaryBufferInfo CpuBufferInfo;
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public AuxiliaryBufferInfo DspBufferInfo;
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}
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}
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