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Ryujinx/Ryujinx.Graphics.OpenGL
mageven 4960ab85f8
Implement Depth Clamping (#1120)
* Implement Depth Clamping and add misc enums

* Fix formatting
2020-04-17 11:16:49 +10:00
..
Buffer.cs Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
Counters.cs
Debugger.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
EnumConversion.cs Enable stencil texturing (fixes #866) (#910) 2020-01-31 14:42:03 +11:00
FormatInfo.cs Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
FormatTable.cs Fix R5G6B5 in SurfaceFlinger (#863) 2020-01-09 19:12:47 +01:00
Framebuffer.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
HwCapabilities.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
Pipeline.cs Implement Depth Clamping (#1120) 2020-04-17 11:16:49 +10:00
Program.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Renderer.cs Make max anisotropy configurable (#1043) 2020-03-31 08:38:52 +11:00
Ryujinx.Graphics.OpenGL.csproj Add inbuilt Opengl renderer to window (#922) 2020-02-12 01:56:19 +01:00
Sampler.cs Some code cleanup 2020-01-09 02:13:00 +01:00
Shader.cs
TextureCopy.cs Simple GPU fixes (#1093) 2020-04-07 19:19:45 +10:00
TextureCopyUnscaled.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
TextureStorage.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
TextureView.cs Workaround for AMD and Intel view format bug (#1050) 2020-03-29 23:48:39 +11:00
VertexArray.cs Support constant attributes (with a value of zero) (#1066) 2020-03-30 13:11:24 +11:00
VertexBuffer.cs
Window.cs Simple GPU fixes (#1093) 2020-04-07 19:19:45 +10:00