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Ryujinx/Ryujinx.Graphics.Shader/QueryInfoName.cs
gdkchan 796e5d14b4
Use correct shader local memory size instead of a hardcoded size (#914)
* Use correct shader local size instead of a hardcoded size

* Remove unused uniform block

* Update XML doc

* Local memory size has 23 bits on maxwell

* Generate compute QMD struct from nv open doc header

* Remove dummy arrays when shared or local memory is not used, other improvements
2020-02-02 14:25:52 +11:00

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384 B
C#

namespace Ryujinx.Graphics.Shader
{
public enum QueryInfoName
{
ComputeLocalSizeX,
ComputeLocalSizeY,
ComputeLocalSizeZ,
ComputeLocalMemorySize,
ComputeSharedMemorySize,
IsTextureBuffer,
IsTextureRectangle,
PrimitiveTopology,
StorageBufferOffsetAlignment,
SupportsNonConstantTextureOffset
}
}