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Ryujinx/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
gdkchan 9f12e50a54
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00

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C#

using Ryujinx.Graphics.Shader.IntermediateRepresentation;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class AstTextureOperation : AstOperation
{
public SamplerType Type { get; }
public TextureFormat Format { get; }
public TextureFlags Flags { get; }
public int CbufSlot { get; }
public int Handle { get; }
public AstTextureOperation(
Instruction inst,
SamplerType type,
TextureFormat format,
TextureFlags flags,
int cbufSlot,
int handle,
int index,
params IAstNode[] sources) : base(inst, StorageKind.None, index, sources, sources.Length)
{
Type = type;
Format = format;
Flags = flags;
CbufSlot = cbufSlot;
Handle = handle;
}
public AstTextureOperation WithType(SamplerType type)
{
return new AstTextureOperation(Inst, type, Format, Flags, CbufSlot, Handle, Index);
}
}
}