mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-19 12:52:01 +00:00
9f12e50a54
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
36 lines
No EOL
903 B
C#
36 lines
No EOL
903 B
C#
using System.Collections.Generic;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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readonly struct TransformFeedbackOutput
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{
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public readonly bool Valid;
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public readonly int Buffer;
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public readonly int Offset;
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public readonly int Stride;
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public TransformFeedbackOutput(int buffer, int offset, int stride)
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{
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Valid = true;
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Buffer = buffer;
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Offset = offset;
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Stride = stride;
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}
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}
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class StructuredProgramInfo
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{
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public List<StructuredFunction> Functions { get; }
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public HashSet<IoDefinition> IoDefinitions { get; }
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public HelperFunctionsMask HelperFunctionsMask { get; set; }
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public StructuredProgramInfo()
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{
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Functions = new List<StructuredFunction>();
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IoDefinitions = new HashSet<IoDefinition>();
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}
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}
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} |