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Optimizations
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Refactor attribute handling on the shader generator (#4565)
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2023-04-25 19:51:07 -03:00 |
AggregateType.cs
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Use vector outputs for texture operations (#3939)
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2022-12-29 16:09:34 +01:00 |
AttributeConsts.cs
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Refactor attribute handling on the shader generator (#4565)
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2023-04-25 19:51:07 -03:00 |
ControlFlowGraph.cs
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Dominance.cs
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EmitterContext.cs
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Fix geometry shader layer passthrough regression (#4735)
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2023-04-27 11:09:49 -03:00 |
EmitterContextInsts.cs
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Refactor attribute handling on the shader generator (#4565)
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2023-04-25 19:51:07 -03:00 |
FeatureFlags.cs
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FunctionMatch.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
GlobalMemory.cs
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Refactor attribute handling on the shader generator (#4565)
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2023-04-25 19:51:07 -03:00 |
RegisterUsage.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Rewriter.cs
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Refactor attribute handling on the shader generator (#4565)
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2023-04-25 19:51:07 -03:00 |
ShaderConfig.cs
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Refactor attribute handling on the shader generator (#4565)
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2023-04-25 19:51:07 -03:00 |
ShaderHeader.cs
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IPC refactor part 3+4: New server HIPC message processor (#4188)
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2023-01-04 23:15:45 +01:00 |
ShaderIdentifier.cs
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Refactor attribute handling on the shader generator (#4565)
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2023-04-25 19:51:07 -03:00 |
Ssa.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
TargetApi.cs
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TargetLanguage.cs
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TranslationFlags.cs
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TranslationOptions.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Translator.cs
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Refactor attribute handling on the shader generator (#4565)
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2023-04-25 19:51:07 -03:00 |
TranslatorContext.cs
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Fix geometry shader layer passthrough regression (#4735)
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2023-04-27 11:09:49 -03:00 |