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Ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan cd124bda58
Fix geometry shader layer passthrough regression (#4735)
* Fix geometry shader layer passthrough regression

* Shader cache version bump
2023-04-27 11:09:49 -03:00
..
Optimizations Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
AggregateType.cs Use vector outputs for texture operations (#3939) 2022-12-29 16:09:34 +01:00
AttributeConsts.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
ControlFlowGraph.cs
Dominance.cs
EmitterContext.cs Fix geometry shader layer passthrough regression (#4735) 2023-04-27 11:09:49 -03:00
EmitterContextInsts.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
FeatureFlags.cs
FunctionMatch.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
GlobalMemory.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
RegisterUsage.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Rewriter.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
ShaderConfig.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
ShaderHeader.cs IPC refactor part 3+4: New server HIPC message processor (#4188) 2023-01-04 23:15:45 +01:00
ShaderIdentifier.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
Ssa.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
TargetApi.cs
TargetLanguage.cs
TranslationFlags.cs
TranslationOptions.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Translator.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
TranslatorContext.cs Fix geometry shader layer passthrough regression (#4735) 2023-04-27 11:09:49 -03:00