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Ryujinx/Ryujinx.Graphics.Vulkan
gdkchan 9f12e50a54
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00
..
Effects Change SMAA filter texture clear method (#4685) 2023-04-16 14:26:22 -03:00
MoltenVK Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
Queries GPU: Scale counter results before addition (#4471) 2023-03-12 18:01:15 +01:00
Shaders Support copy between multisample and non-multisample depth textures (#4676) 2023-04-17 08:13:53 +00:00
Auto.cs
AutoFlushCounter.cs Vulkan: add situational "Fast Flush" mode (#4667) 2023-04-11 09:23:41 +02:00
BackgroundResources.cs Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
BitMap.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BufferAllocationType.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
BufferHolder.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
BufferManager.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
BufferState.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
BufferUsageBitmap.cs
CacheByRange.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
CommandBufferPool.cs Vulkan: Don't flush commands when creating most sync (#4087) 2022-12-29 15:39:04 +01:00
CommandBufferScoped.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Constants.cs
DescriptorSetCollection.cs
DescriptorSetManager.cs
DescriptorSetUpdater.cs Vulkan: Insert barriers before clears (#4596) 2023-03-26 12:51:02 +02:00
DisposableBuffer.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposableBufferView.cs Fix Redundant Qualifer Warnings (#4091) 2022-12-10 21:21:13 +01:00
DisposableFramebuffer.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposableImage.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposableImageView.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposableMemory.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposablePipeline.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposableRenderPass.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DisposableSampler.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
EnumConversion.cs Vulkan: Insert barriers before clears (#4596) 2023-03-26 12:51:02 +02:00
FenceHelper.cs
FenceHolder.cs
FormatCapabilities.cs chore: Update Silk.NET to 2.16.0 (#3953) 2022-12-01 19:11:56 +01:00
FormatConverter.cs
FormatTable.cs
FramebufferParams.cs Support copy between multisample and non-multisample depth textures (#4676) 2023-04-17 08:13:53 +00:00
HardwareCapabilities.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
HashTableSlim.cs Vulkan: HashTableSlim lookup optimization (#4688) 2023-04-16 14:57:01 -03:00
HelperShader.cs Support copy between multisample and non-multisample depth textures (#4676) 2023-04-17 08:13:53 +00:00
IdList.cs Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
IndexBufferPattern.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
IndexBufferState.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
MemoryAllocation.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
MemoryAllocator.cs vulkan: Cleanup PhysicalDevice and Instance querying (#4632) 2023-04-05 14:48:38 -03:00
MemoryAllocatorBlockList.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
MultiFenceHolder.cs
NativeArray.cs Add Support for Post Processing Effects (#3616) 2023-02-27 18:11:55 -03:00
PersistentFlushBuffer.cs
PipelineBase.cs Vulkan: add situational "Fast Flush" mode (#4667) 2023-04-11 09:23:41 +02:00
PipelineConverter.cs vulkan: Respect VK_KHR_portability_subset vertex stride alignment (#4419) 2023-02-15 08:41:48 +00:00
PipelineDynamicState.cs vulkan: Do not call vkCmdSetViewport when viewportCount is 0 (#4406) 2023-02-13 20:32:20 +00:00
PipelineFull.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
PipelineHelperShader.cs Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
PipelineLayoutCache.cs
PipelineLayoutCacheEntry.cs
PipelineLayoutFactory.cs Fix Redundant Qualifer Warnings (#4091) 2022-12-10 21:21:13 +01:00
PipelineState.cs Vulkan: Support list topology primitive restart (#4483) 2023-02-26 19:19:00 -03:00
PipelineUid.cs Minor improvement to Vulkan pipeline state and bindings management (#3829) 2022-11-10 13:38:38 -03:00
Ryujinx.Graphics.Vulkan.csproj misc: Some dependencies cleanup (#4507) 2023-03-12 03:24:11 +01:00
SamplerHolder.cs Vulkan: Fix sampler custom border color (#3751) 2022-10-10 08:35:44 +02:00
SemaphoreHolder.cs
Shader.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
ShaderCollection.cs chore: Update Silk.NET to 2.16.0 (#3953) 2022-12-01 19:11:56 +01:00
SpecInfo.cs Misc performance tweaks (#4509) 2023-03-11 17:05:48 -03:00
StagingBuffer.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
SyncManager.cs Vulkan: add situational "Fast Flush" mode (#4667) 2023-04-11 09:23:41 +02:00
TextureBuffer.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
TextureCopy.cs Implement non-MS to MS copies with draws (#3958) 2022-12-04 15:07:11 -03:00
TextureStorage.cs Support copy between multisample and non-multisample depth textures (#4676) 2023-04-17 08:13:53 +00:00
TextureView.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
Vendor.cs Relax Vulkan requirements (#4282) 2023-01-26 18:34:35 -03:00
VertexBufferState.cs Vulkan: Migrate buffers between memory types to improve GPU performance (#4540) 2023-03-19 17:56:48 -03:00
VulkanConfiguration.cs
VulkanDebugMessenger.cs vulkan: Separate debug utils logic from VulkanInitialization (#4609) 2023-04-01 08:05:02 +00:00
VulkanException.cs
VulkanInitialization.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
VulkanInstance.cs vulkan: Cleanup PhysicalDevice and Instance querying (#4632) 2023-04-05 14:48:38 -03:00
VulkanPhysicalDevice.cs vulkan: Cleanup PhysicalDevice and Instance querying (#4632) 2023-04-05 14:48:38 -03:00
VulkanRenderer.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
Window.cs Misc performance tweaks (#4509) 2023-03-11 17:05:48 -03:00
WindowBase.cs Add Support for Post Processing Effects (#3616) 2023-02-27 18:11:55 -03:00