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https://github.com/Ryujinx/Ryujinx.git
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097562bc6c
* Add missing check for thread termination on ArbitrateLock * Use TerminationRequested in all places where it can be used
142 lines
No EOL
4 KiB
C#
142 lines
No EOL
4 KiB
C#
using Ryujinx.HLE.HOS.Kernel.Common;
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using Ryujinx.Horizon.Common;
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using System;
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using System.Buffers;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Kernel.Threading
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{
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class KSynchronization
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{
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private KernelContext _context;
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public KSynchronization(KernelContext context)
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{
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_context = context;
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}
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public Result WaitFor(Span<KSynchronizationObject> syncObjs, long timeout, out int handleIndex)
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{
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handleIndex = 0;
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Result result = KernelResult.TimedOut;
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_context.CriticalSection.Enter();
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// Check if objects are already signaled before waiting.
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for (int index = 0; index < syncObjs.Length; index++)
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{
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if (!syncObjs[index].IsSignaled())
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{
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continue;
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}
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handleIndex = index;
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_context.CriticalSection.Leave();
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return Result.Success;
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}
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if (timeout == 0)
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{
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_context.CriticalSection.Leave();
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return result;
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}
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KThread currentThread = KernelStatic.GetCurrentThread();
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if (currentThread.TerminationRequested)
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{
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result = KernelResult.ThreadTerminating;
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}
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else if (currentThread.SyncCancelled)
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{
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currentThread.SyncCancelled = false;
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result = KernelResult.Cancelled;
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}
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else
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{
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LinkedListNode<KThread>[] syncNodesArray = ArrayPool<LinkedListNode<KThread>>.Shared.Rent(syncObjs.Length);
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Span<LinkedListNode<KThread>> syncNodes = syncNodesArray.AsSpan(0, syncObjs.Length);
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for (int index = 0; index < syncObjs.Length; index++)
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{
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syncNodes[index] = syncObjs[index].AddWaitingThread(currentThread);
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}
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currentThread.WaitingSync = true;
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currentThread.SignaledObj = null;
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currentThread.ObjSyncResult = result;
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currentThread.Reschedule(ThreadSchedState.Paused);
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if (timeout > 0)
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{
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_context.TimeManager.ScheduleFutureInvocation(currentThread, timeout);
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}
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_context.CriticalSection.Leave();
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currentThread.WaitingSync = false;
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if (timeout > 0)
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{
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_context.TimeManager.UnscheduleFutureInvocation(currentThread);
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}
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_context.CriticalSection.Enter();
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result = currentThread.ObjSyncResult;
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handleIndex = -1;
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for (int index = 0; index < syncObjs.Length; index++)
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{
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syncObjs[index].RemoveWaitingThread(syncNodes[index]);
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if (syncObjs[index] == currentThread.SignaledObj)
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{
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handleIndex = index;
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}
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}
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ArrayPool<LinkedListNode<KThread>>.Shared.Return(syncNodesArray);
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}
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_context.CriticalSection.Leave();
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return result;
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}
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public void SignalObject(KSynchronizationObject syncObj)
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{
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_context.CriticalSection.Enter();
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if (syncObj.IsSignaled())
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{
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LinkedListNode<KThread> node = syncObj.WaitingThreads.First;
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while (node != null)
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{
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KThread thread = node.Value;
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if ((thread.SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.Paused)
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{
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thread.SignaledObj = syncObj;
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thread.ObjSyncResult = Result.Success;
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thread.Reschedule(ThreadSchedState.Running);
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}
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node = node.Next;
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}
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}
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_context.CriticalSection.Leave();
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}
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}
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} |