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Ryujinx/Ryujinx.HLE/Loaders/Processes/ProcessConst.cs
Ac_K 4c2d9ff3ff
HLE: Refactoring of ApplicationLoader (#4480)
* HLE: Refactoring of ApplicationLoader

* Fix SDL2 Headless

* Addresses gdkchan feedback

* Fixes LoadUnpackedNca RomFS loading

* remove useless casting

* Cleanup and fixe empty application name

* Remove ProcessInfo

* Fixes typo

* ActiveProcess to ActiveApplication

* Update check

* Clean using.

* Use the correct filepath when loading Homebrew.npdm

* Fix NRE in ProcessResult if MetaLoader is null

* Add more checks for valid processId & return success

* Add missing logging statement for npdm error

* Return result for LoadKip()

* Move error logging out of PFS load extension method

This avoids logging "Could not find Main NCA"
followed by "Loading main..." when trying to start hbl.

* Fix GUIs not checking load results

* Fix style and formatting issues

* Fix formatting and wording

* gtk: Refactor LoadApplication()

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-03-31 21:16:46 +02:00

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927 B
C#

namespace Ryujinx.HLE.Loaders.Processes
{
static class ProcessConst
{
// Binaries from exefs are loaded into mem in this order. Do not change.
public static readonly string[] ExeFsPrefixes =
{
"rtld",
"main",
"subsdk0",
"subsdk1",
"subsdk2",
"subsdk3",
"subsdk4",
"subsdk5",
"subsdk6",
"subsdk7",
"subsdk8",
"subsdk9",
"sdk"
};
public static readonly string MainNpdmPath = "/main.npdm";
public const int NroAsetMagic = ('A' << 0) | ('S' << 8) | ('E' << 16) | ('T' << 24);
public const bool AslrEnabled = true;
public const int NsoArgsHeaderSize = 8;
public const int NsoArgsDataSize = 0x9000;
public const int NsoArgsTotalSize = NsoArgsHeaderSize + NsoArgsDataSize;
}
}