mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-30 21:42:10 +00:00
f2b9a9c2b0
* move profiler output to gui * addressed commits, rebased * removed whitespaces
254 lines
8 KiB
C#
254 lines
8 KiB
C#
using System;
|
|
|
|
namespace Ryujinx.Debugger.Profiler
|
|
{
|
|
public struct ProfileConfig : IEquatable<ProfileConfig>
|
|
{
|
|
public string Category;
|
|
public string SessionGroup;
|
|
public string SessionItem;
|
|
|
|
public int Level;
|
|
|
|
// Private cached variables
|
|
private string _cachedTag;
|
|
private string _cachedSession;
|
|
private string _cachedSearch;
|
|
|
|
// Public helpers to get config in more user friendly format,
|
|
// Cached because they never change and are called often
|
|
public string Search
|
|
{
|
|
get
|
|
{
|
|
if (_cachedSearch == null)
|
|
{
|
|
_cachedSearch = $"{Category}.{SessionGroup}.{SessionItem}";
|
|
}
|
|
|
|
return _cachedSearch;
|
|
}
|
|
}
|
|
|
|
public string Tag
|
|
{
|
|
get
|
|
{
|
|
if (_cachedTag == null)
|
|
_cachedTag = $"{Category}{(Session == "" ? "" : $" ({Session})")}";
|
|
return _cachedTag;
|
|
}
|
|
}
|
|
|
|
public string Session
|
|
{
|
|
get
|
|
{
|
|
if (_cachedSession == null)
|
|
{
|
|
if (SessionGroup != null && SessionItem != null)
|
|
{
|
|
_cachedSession = $"{SessionGroup}: {SessionItem}";
|
|
}
|
|
else if (SessionGroup != null)
|
|
{
|
|
_cachedSession = $"{SessionGroup}";
|
|
}
|
|
else if (SessionItem != null)
|
|
{
|
|
_cachedSession = $"---: {SessionItem}";
|
|
}
|
|
else
|
|
{
|
|
_cachedSession = "";
|
|
}
|
|
}
|
|
|
|
return _cachedSession;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The default comparison is far too slow for the number of comparisons needed because it doesn't know what's important to compare
|
|
/// </summary>
|
|
/// <param name="obj">Object to compare to</param>
|
|
/// <returns></returns>
|
|
public bool Equals(ProfileConfig cmpObj)
|
|
{
|
|
// Order here is important.
|
|
// Multiple entries with the same item is considerable less likely that multiple items with the same group.
|
|
// Likewise for group and category.
|
|
return (cmpObj.SessionItem == SessionItem &&
|
|
cmpObj.SessionGroup == SessionGroup &&
|
|
cmpObj.Category == Category);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Predefined configs to make profiling easier,
|
|
/// nested so you can reference as Profiles.Category.Group.Item where item and group may be optional
|
|
/// </summary>
|
|
public static class Profiles
|
|
{
|
|
public static class CPU
|
|
{
|
|
public static ProfileConfig TranslateTier0 = new ProfileConfig()
|
|
{
|
|
Category = "CPU",
|
|
SessionGroup = "TranslateTier0"
|
|
};
|
|
|
|
public static ProfileConfig TranslateTier1 = new ProfileConfig()
|
|
{
|
|
Category = "CPU",
|
|
SessionGroup = "TranslateTier1"
|
|
};
|
|
}
|
|
|
|
public static class Input
|
|
{
|
|
public static ProfileConfig ControllerInput = new ProfileConfig
|
|
{
|
|
Category = "Input",
|
|
SessionGroup = "ControllerInput"
|
|
};
|
|
|
|
public static ProfileConfig TouchInput = new ProfileConfig
|
|
{
|
|
Category = "Input",
|
|
SessionGroup = "TouchInput"
|
|
};
|
|
}
|
|
|
|
public static class GPU
|
|
{
|
|
public static class Engine2d
|
|
{
|
|
public static ProfileConfig TextureCopy = new ProfileConfig()
|
|
{
|
|
Category = "GPU.Engine2D",
|
|
SessionGroup = "TextureCopy"
|
|
};
|
|
}
|
|
|
|
public static class Engine3d
|
|
{
|
|
public static ProfileConfig CallMethod = new ProfileConfig()
|
|
{
|
|
Category = "GPU.Engine3D",
|
|
SessionGroup = "CallMethod",
|
|
};
|
|
|
|
public static ProfileConfig VertexEnd = new ProfileConfig()
|
|
{
|
|
Category = "GPU.Engine3D",
|
|
SessionGroup = "VertexEnd"
|
|
};
|
|
|
|
public static ProfileConfig ClearBuffers = new ProfileConfig()
|
|
{
|
|
Category = "GPU.Engine3D",
|
|
SessionGroup = "ClearBuffers"
|
|
};
|
|
|
|
public static ProfileConfig SetFrameBuffer = new ProfileConfig()
|
|
{
|
|
Category = "GPU.Engine3D",
|
|
SessionGroup = "SetFrameBuffer",
|
|
};
|
|
|
|
public static ProfileConfig SetZeta = new ProfileConfig()
|
|
{
|
|
Category = "GPU.Engine3D",
|
|
SessionGroup = "SetZeta"
|
|
};
|
|
|
|
public static ProfileConfig UploadShaders = new ProfileConfig()
|
|
{
|
|
Category = "GPU.Engine3D",
|
|
SessionGroup = "UploadShaders"
|
|
};
|
|
|
|
public static ProfileConfig UploadTextures = new ProfileConfig()
|
|
{
|
|
Category = "GPU.Engine3D",
|
|
SessionGroup = "UploadTextures"
|
|
};
|
|
|
|
public static ProfileConfig UploadTexture = new ProfileConfig()
|
|
{
|
|
Category = "GPU.Engine3D",
|
|
SessionGroup = "UploadTexture"
|
|
};
|
|
|
|
public static ProfileConfig UploadConstBuffers = new ProfileConfig()
|
|
{
|
|
Category = "GPU.Engine3D",
|
|
SessionGroup = "UploadConstBuffers"
|
|
};
|
|
|
|
public static ProfileConfig UploadVertexArrays = new ProfileConfig()
|
|
{
|
|
Category = "GPU.Engine3D",
|
|
SessionGroup = "UploadVertexArrays"
|
|
};
|
|
|
|
public static ProfileConfig ConfigureState = new ProfileConfig()
|
|
{
|
|
Category = "GPU.Engine3D",
|
|
SessionGroup = "ConfigureState"
|
|
};
|
|
}
|
|
|
|
public static class EngineM2mf
|
|
{
|
|
public static ProfileConfig CallMethod = new ProfileConfig()
|
|
{
|
|
Category = "GPU.EngineM2mf",
|
|
SessionGroup = "CallMethod",
|
|
};
|
|
|
|
public static ProfileConfig Execute = new ProfileConfig()
|
|
{
|
|
Category = "GPU.EngineM2mf",
|
|
SessionGroup = "Execute",
|
|
};
|
|
}
|
|
|
|
public static class EngineP2mf
|
|
{
|
|
public static ProfileConfig CallMethod = new ProfileConfig()
|
|
{
|
|
Category = "GPU.EngineP2mf",
|
|
SessionGroup = "CallMethod",
|
|
};
|
|
|
|
public static ProfileConfig Execute = new ProfileConfig()
|
|
{
|
|
Category = "GPU.EngineP2mf",
|
|
SessionGroup = "Execute",
|
|
};
|
|
|
|
public static ProfileConfig PushData = new ProfileConfig()
|
|
{
|
|
Category = "GPU.EngineP2mf",
|
|
SessionGroup = "PushData",
|
|
};
|
|
}
|
|
|
|
public static class Shader
|
|
{
|
|
public static ProfileConfig Decompile = new ProfileConfig()
|
|
{
|
|
Category = "GPU.Shader",
|
|
SessionGroup = "Decompile",
|
|
};
|
|
}
|
|
}
|
|
|
|
public static ProfileConfig ServiceCall = new ProfileConfig()
|
|
{
|
|
Category = "ServiceCall",
|
|
};
|
|
}
|
|
}
|