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Ryujinx/Ryujinx.Graphics/Gal/OpenGL
BaronKiko 0cd5ba03fe Scissor test implementation. Partially stubbed until geometry shaders… (#556)
* Scissor test implementation. Partially stubbed until geometry shaders are fixed

* Apply to all viewports when geometry shaders are disabled.

* Also apply enable cap to all viewports when geometry shaders are disabled

* Added fixme as per suggestion

Co-Authored-By: BaronKiko <BaronKiko@users.noreply.github.com>

* Apparently no alignment needed here.

* Comment on new line

* Correct height calculation
2019-01-13 23:26:42 +02:00
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DeleteValueCallback.cs
ImageHandler.cs
OGLCachedResource.cs
OGLConstBuffer.cs
OGLEnumConverter.cs Some improvements for nvnflinger (#555) 2019-01-05 22:26:16 +01:00
OGLExtension.cs
OGLLimit.cs Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503) 2018-11-28 21:09:44 -02:00
OGLPipeline.cs Scissor test implementation. Partially stubbed until geometry shaders… (#556) 2019-01-13 23:26:42 +02:00
OGLRasterizer.cs
OGLRenderer.cs Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503) 2018-11-28 21:09:44 -02:00
OGLRenderTarget.cs Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503) 2018-11-28 21:09:44 -02:00
OGLShader.cs Move MaxUboSize definition (#530) 2018-12-17 22:32:12 -02:00
OGLShaderProgram.cs
OGLStreamBuffer.cs
OGLTexture.cs