mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-28 13:32:03 +00:00
248 lines
7.1 KiB
C#
248 lines
7.1 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Graphics.GAL;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL
|
|
{
|
|
class Window : IWindow
|
|
{
|
|
private const int NativeWidth = 1280;
|
|
private const int NativeHeight = 720;
|
|
|
|
private int _width = 1280;
|
|
private int _height = 720;
|
|
|
|
private int _blitFramebufferHandle;
|
|
private int _copyFramebufferHandle;
|
|
|
|
private int _screenTextureHandle;
|
|
|
|
private TextureReleaseCallback _release;
|
|
|
|
private struct PresentationTexture
|
|
{
|
|
public TextureView Texture { get; }
|
|
|
|
public ImageCrop Crop { get; }
|
|
|
|
public object Context { get; }
|
|
|
|
public PresentationTexture(TextureView texture, ImageCrop crop, object context)
|
|
{
|
|
Texture = texture;
|
|
Crop = crop;
|
|
Context = context;
|
|
}
|
|
}
|
|
|
|
private Queue<PresentationTexture> _textures;
|
|
|
|
public Window()
|
|
{
|
|
_textures = new Queue<PresentationTexture>();
|
|
}
|
|
|
|
public void Present()
|
|
{
|
|
GL.Disable(EnableCap.FramebufferSrgb);
|
|
|
|
CopyTextureFromQueue();
|
|
|
|
int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
|
|
int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
|
|
|
|
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, 0);
|
|
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetCopyFramebufferHandleLazy());
|
|
|
|
GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
|
|
|
|
GL.Clear(ClearBufferMask.ColorBufferBit);
|
|
|
|
GL.BlitFramebuffer(
|
|
0,
|
|
0,
|
|
1280,
|
|
720,
|
|
0,
|
|
0,
|
|
1280,
|
|
720,
|
|
ClearBufferMask.ColorBufferBit,
|
|
BlitFramebufferFilter.Linear);
|
|
|
|
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
|
|
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
|
|
|
|
GL.Enable(EnableCap.FramebufferSrgb);
|
|
}
|
|
|
|
private void CopyTextureFromQueue()
|
|
{
|
|
if (!_textures.TryDequeue(out PresentationTexture presentationTexture))
|
|
{
|
|
return;
|
|
}
|
|
|
|
TextureView texture = presentationTexture.Texture;
|
|
ImageCrop crop = presentationTexture.Crop;
|
|
object context = presentationTexture.Context;
|
|
|
|
int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
|
|
int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
|
|
|
|
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, GetCopyFramebufferHandleLazy());
|
|
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetBlitFramebufferHandleLazy());
|
|
|
|
GL.FramebufferTexture(
|
|
FramebufferTarget.ReadFramebuffer,
|
|
FramebufferAttachment.ColorAttachment0,
|
|
texture.Handle,
|
|
0);
|
|
|
|
GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
|
|
|
|
GL.Clear(ClearBufferMask.ColorBufferBit);
|
|
|
|
int srcX0, srcX1, srcY0, srcY1;
|
|
|
|
if (crop.Left == 0 && crop.Right == 0)
|
|
{
|
|
srcX0 = 0;
|
|
srcX1 = texture.Width;
|
|
}
|
|
else
|
|
{
|
|
srcX0 = crop.Left;
|
|
srcX1 = crop.Right;
|
|
}
|
|
|
|
if (crop.Top == 0 && crop.Bottom == 0)
|
|
{
|
|
srcY0 = 0;
|
|
srcY1 = texture.Height;
|
|
}
|
|
else
|
|
{
|
|
srcY0 = crop.Top;
|
|
srcY1 = crop.Bottom;
|
|
}
|
|
|
|
float ratioX = MathF.Min(1f, (_height * (float)NativeWidth) / ((float)NativeHeight * _width));
|
|
float ratioY = MathF.Min(1f, (_width * (float)NativeHeight) / ((float)NativeWidth * _height));
|
|
|
|
int dstWidth = (int)(_width * ratioX);
|
|
int dstHeight = (int)(_height * ratioY);
|
|
|
|
int dstPaddingX = (_width - dstWidth) / 2;
|
|
int dstPaddingY = (_height - dstHeight) / 2;
|
|
|
|
int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX;
|
|
int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX;
|
|
|
|
int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
|
|
int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
|
|
|
|
GL.BlitFramebuffer(
|
|
srcX0,
|
|
srcY0,
|
|
srcX1,
|
|
srcY1,
|
|
dstX0,
|
|
dstY0,
|
|
dstX1,
|
|
dstY1,
|
|
ClearBufferMask.ColorBufferBit,
|
|
BlitFramebufferFilter.Linear);
|
|
|
|
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
|
|
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
|
|
|
|
texture.Release();
|
|
|
|
Release(context);
|
|
}
|
|
|
|
public void QueueTexture(ITexture texture, ImageCrop crop, object context)
|
|
{
|
|
if (texture == null)
|
|
{
|
|
Release(context);
|
|
|
|
return;
|
|
}
|
|
|
|
TextureView textureView = (TextureView)texture;
|
|
|
|
textureView.Acquire();
|
|
|
|
_textures.Enqueue(new PresentationTexture(textureView, crop, context));
|
|
}
|
|
|
|
public void RegisterTextureReleaseCallback(TextureReleaseCallback callback)
|
|
{
|
|
_release = callback;
|
|
}
|
|
|
|
private void Release(object context)
|
|
{
|
|
if (_release != null)
|
|
{
|
|
_release(context);
|
|
}
|
|
}
|
|
|
|
private int GetBlitFramebufferHandleLazy()
|
|
{
|
|
int handle = _blitFramebufferHandle;
|
|
|
|
if (handle == 0)
|
|
{
|
|
handle = GL.GenFramebuffer();
|
|
|
|
_blitFramebufferHandle = handle;
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
private int GetCopyFramebufferHandleLazy()
|
|
{
|
|
int handle = _copyFramebufferHandle;
|
|
|
|
if (handle == 0)
|
|
{
|
|
int textureHandle = GL.GenTexture();
|
|
|
|
GL.BindTexture(TextureTarget.Texture2D, textureHandle);
|
|
|
|
GL.TexImage2D(
|
|
TextureTarget.Texture2D,
|
|
0,
|
|
PixelInternalFormat.Rgba8,
|
|
1280,
|
|
720,
|
|
0,
|
|
PixelFormat.Rgba,
|
|
PixelType.UnsignedByte,
|
|
IntPtr.Zero);
|
|
|
|
handle = GL.GenFramebuffer();
|
|
|
|
GL.BindFramebuffer(FramebufferTarget.Framebuffer, handle);
|
|
|
|
GL.FramebufferTexture(
|
|
FramebufferTarget.Framebuffer,
|
|
FramebufferAttachment.ColorAttachment0,
|
|
textureHandle,
|
|
0);
|
|
|
|
_screenTextureHandle = textureHandle;
|
|
|
|
_copyFramebufferHandle = handle;
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
}
|
|
}
|