mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-05 01:52:21 +00:00
73118dcb98
Happy new Year
99 lines
3.3 KiB
C#
99 lines
3.3 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Renderer.Common;
|
|
using Ryujinx.Audio.Renderer.Dsp.State;
|
|
using Ryujinx.Audio.Renderer.Parameter;
|
|
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
|
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
|
using System;
|
|
using System.Diagnostics;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server.Effect
|
|
{
|
|
/// <summary>
|
|
/// Server state for a 3D reverberation effect.
|
|
/// </summary>
|
|
public class Reverb3dEffect : BaseEffect
|
|
{
|
|
/// <summary>
|
|
/// The 3D reverberation parameter.
|
|
/// </summary>
|
|
public Reverb3dParameter Parameter;
|
|
|
|
/// <summary>
|
|
/// The 3D reverberation state.
|
|
/// </summary>
|
|
public Memory<Reverb3dState> State { get; }
|
|
|
|
public Reverb3dEffect()
|
|
{
|
|
State = new Reverb3dState[1];
|
|
}
|
|
|
|
public override EffectType TargetEffectType => EffectType.Reverb3d;
|
|
|
|
public override ulong GetWorkBuffer(int index)
|
|
{
|
|
return GetSingleBuffer();
|
|
}
|
|
|
|
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameter parameter, PoolMapper mapper)
|
|
{
|
|
Debug.Assert(IsTypeValid(ref parameter));
|
|
|
|
ref Reverb3dParameter reverbParameter = ref MemoryMarshal.Cast<byte, Reverb3dParameter>(parameter.SpecificData)[0];
|
|
|
|
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
|
|
|
if (reverbParameter.IsChannelCountMaxValid())
|
|
{
|
|
UpdateParameterBase(ref parameter);
|
|
|
|
UsageState oldParameterStatus = Parameter.ParameterStatus;
|
|
|
|
Parameter = reverbParameter;
|
|
|
|
if (reverbParameter.IsChannelCountValid())
|
|
{
|
|
IsEnabled = parameter.IsEnabled;
|
|
|
|
if (oldParameterStatus != UsageState.Enabled)
|
|
{
|
|
Parameter.ParameterStatus = oldParameterStatus;
|
|
}
|
|
|
|
if (BufferUnmapped || parameter.IsNew)
|
|
{
|
|
UsageState = UsageState.New;
|
|
Parameter.ParameterStatus = UsageState.Invalid;
|
|
|
|
BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void UpdateForCommandGeneration()
|
|
{
|
|
UpdateUsageStateForCommandGeneration();
|
|
|
|
Parameter.ParameterStatus = UsageState.Enabled;
|
|
}
|
|
}
|
|
}
|