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Ryujinx/Ryujinx.Tests/Cpu/CpuTestMisc.cs
gdkchan a731ab3a2a Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project

* Refactoring around the old IRAdapter, now renamed to PreAllocator

* Optimize the LowestBitSet method

* Add CLZ support and fix CLS implementation

* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks

* Implement the ByteSwap IR instruction, and some refactoring on the assembler

* Implement the DivideUI IR instruction and fix 64-bits IDIV

* Correct constant operand type on CSINC

* Move division instructions implementation to InstEmitDiv

* Fix destination type for the ConditionalSelect IR instruction

* Implement UMULH and SMULH, with new IR instructions

* Fix some issues with shift instructions

* Fix constant types for BFM instructions

* Fix up new tests using the new V128 struct

* Update tests

* Move DIV tests to a separate file

* Add support for calls, and some instructions that depends on them

* Start adding support for SIMD & FP types, along with some of the related ARM instructions

* Fix some typos and the divide instruction with FP operands

* Fix wrong method call on Clz_V

* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes

* Implement SIMD logical instructions and more misc. fixes

* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations

* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes

* Implement SIMD shift instruction and fix Dup_V

* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table

* Fix check with tolerance on tester

* Implement FP & SIMD comparison instructions, and some fixes

* Update FCVT (Scalar) encoding on the table to support the Half-float variants

* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes

* Use old memory access methods, made a start on SIMD memory insts support, some fixes

* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes

* Fix arguments count with struct return values, other fixes

* More instructions

* Misc. fixes and integrate LDj3SNuD fixes

* Update tests

* Add a faster linear scan allocator, unwinding support on windows, and other changes

* Update Ryujinx.HLE

* Update Ryujinx.Graphics

* Fix V128 return pointer passing, RCX is clobbered

* Update Ryujinx.Tests

* Update ITimeZoneService

* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks

* Use generic GetFunctionPointerForDelegate method and other tweaks

* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics

* Remove some unused code on the assembler

* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler

* Add hardware capability detection

* Fix regression on Sha1h and revert Fcm** changes

* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator

* Fix silly mistake introduced on last commit on CpuId

* Generate inline stack probes when the stack allocation is too large

* Initial support for the System-V ABI

* Support multiple destination operands

* Fix SSE2 VectorInsert8 path, and other fixes

* Change placement of XMM callee save and restore code to match other compilers

* Rename Dest to Destination and Inst to Instruction

* Fix a regression related to calls and the V128 type

* Add an extra space on comments to match code style

* Some refactoring

* Fix vector insert FP32 SSE2 path

* Port over the ARM32 instructions

* Avoid memory protection races on JIT Cache

* Another fix on VectorInsert FP32 (thanks to LDj3SNuD

* Float operands don't need to use the same register when VEX is supported

* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks

* Some nits, small improvements on the pre allocator

* CpuThreadState is gone

* Allow changing CPU emulators with a config entry

* Add runtime identifiers on the ARMeilleure project

* Allow switching between CPUs through a config entry (pt. 2)

* Change win10-x64 to win-x64 on projects

* Update the Ryujinx project to use ARMeilleure

* Ensure that the selected register is valid on the hybrid allocator

* Allow exiting on returns to 0 (should fix test regression)

* Remove register assignments for most used variables on the hybrid allocator

* Do not use fixed registers as spill temp

* Add missing namespace and remove unneeded using

* Address PR feedback

* Fix types, etc

* Enable AssumeStrictAbiCompliance by default

* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 21:56:22 +03:00

362 lines
12 KiB
C#

#define Misc
using ARMeilleure.State;
using NUnit.Framework;
namespace Ryujinx.Tests.Cpu
{
[Category("Misc")]
public sealed class CpuTestMisc : CpuTest
{
#if Misc
private const int RndCnt = 2;
private const int RndCntImm = 2;
#region "AluImm & Csel"
[Test, Pairwise]
public void Adds_Csinc_64bit([Values(0x0000000000000000ul, 0x7FFFFFFFFFFFFFFFul,
0x8000000000000000ul, 0xFFFFFFFFFFFFFFFFul)] [Random(RndCnt)] ulong xn,
[Values(0u, 4095u)] [Random(0u, 4095u, RndCntImm)] uint imm,
[Values(0b00u, 0b01u)] uint shift, // <LSL #0, LSL #12>
[Values(0b0000u, 0b0001u, 0b0010u, 0b0011u, // <EQ, NE, CS/HS, CC/LO,
0b0100u, 0b0101u, 0b0110u, 0b0111u, // MI, PL, VS, VC,
0b1000u, 0b1001u, 0b1010u, 0b1011u, // HI, LS, GE, LT,
0b1100u, 0b1101u)] uint cond) // GT, LE>
{
uint opCmn = 0xB100001F; // ADDS X31, X0, #0, LSL #0 -> CMN X0, #0, LSL #0
uint opCset = 0x9A9F07E0; // CSINC X0, X31, X31, EQ -> CSET X0, NE
opCmn |= ((shift & 3) << 22) | ((imm & 4095) << 10);
opCset |= ((cond & 15) << 12);
SetContext(x0: xn);
Opcode(opCmn);
Opcode(opCset);
Opcode(0xD65F03C0); // RET
ExecuteOpcodes();
CompareAgainstUnicorn();
}
[Test, Pairwise]
public void Adds_Csinc_32bit([Values(0x00000000u, 0x7FFFFFFFu,
0x80000000u, 0xFFFFFFFFu)] [Random(RndCnt)] uint wn,
[Values(0u, 4095u)] [Random(0u, 4095u, RndCntImm)] uint imm,
[Values(0b00u, 0b01u)] uint shift, // <LSL #0, LSL #12>
[Values(0b0000u, 0b0001u, 0b0010u, 0b0011u, // <EQ, NE, CS/HS, CC/LO,
0b0100u, 0b0101u, 0b0110u, 0b0111u, // MI, PL, VS, VC,
0b1000u, 0b1001u, 0b1010u, 0b1011u, // HI, LS, GE, LT,
0b1100u, 0b1101u)] uint cond) // GT, LE>
{
uint opCmn = 0x3100001F; // ADDS W31, W0, #0, LSL #0 -> CMN W0, #0, LSL #0
uint opCset = 0x1A9F07E0; // CSINC W0, W31, W31, EQ -> CSET W0, NE
opCmn |= ((shift & 3) << 22) | ((imm & 4095) << 10);
opCset |= ((cond & 15) << 12);
SetContext(x0: wn);
Opcode(opCmn);
Opcode(opCset);
Opcode(0xD65F03C0); // RET
ExecuteOpcodes();
CompareAgainstUnicorn();
}
[Test, Pairwise]
public void Subs_Csinc_64bit([Values(0x0000000000000000ul, 0x7FFFFFFFFFFFFFFFul,
0x8000000000000000ul, 0xFFFFFFFFFFFFFFFFul)] [Random(RndCnt)] ulong xn,
[Values(0u, 4095u)] [Random(0u, 4095u, RndCntImm)] uint imm,
[Values(0b00u, 0b01u)] uint shift, // <LSL #0, LSL #12>
[Values(0b0000u, 0b0001u, 0b0010u, 0b0011u, // <EQ, NE, CS/HS, CC/LO,
0b0100u, 0b0101u, 0b0110u, 0b0111u, // MI, PL, VS, VC,
0b1000u, 0b1001u, 0b1010u, 0b1011u, // HI, LS, GE, LT,
0b1100u, 0b1101u)] uint cond) // GT, LE>
{
uint opCmp = 0xF100001F; // SUBS X31, X0, #0, LSL #0 -> CMP X0, #0, LSL #0
uint opCset = 0x9A9F07E0; // CSINC X0, X31, X31, EQ -> CSET X0, NE
opCmp |= ((shift & 3) << 22) | ((imm & 4095) << 10);
opCset |= ((cond & 15) << 12);
SetContext(x0: xn);
Opcode(opCmp);
Opcode(opCset);
Opcode(0xD65F03C0); // RET
ExecuteOpcodes();
CompareAgainstUnicorn();
}
[Test, Pairwise]
public void Subs_Csinc_32bit([Values(0x00000000u, 0x7FFFFFFFu,
0x80000000u, 0xFFFFFFFFu)] [Random(RndCnt)] uint wn,
[Values(0u, 4095u)] [Random(0u, 4095u, RndCntImm)] uint imm,
[Values(0b00u, 0b01u)] uint shift, // <LSL #0, LSL #12>
[Values(0b0000u, 0b0001u, 0b0010u, 0b0011u, // <EQ, NE, CS/HS, CC/LO,
0b0100u, 0b0101u, 0b0110u, 0b0111u, // MI, PL, VS, VC,
0b1000u, 0b1001u, 0b1010u, 0b1011u, // HI, LS, GE, LT,
0b1100u, 0b1101u)] uint cond) // GT, LE>
{
uint opCmp = 0x7100001F; // SUBS W31, W0, #0, LSL #0 -> CMP W0, #0, LSL #0
uint opCset = 0x1A9F07E0; // CSINC W0, W31, W31, EQ -> CSET W0, NE
opCmp |= ((shift & 3) << 22) | ((imm & 4095) << 10);
opCset |= ((cond & 15) << 12);
SetContext(x0: wn);
Opcode(opCmp);
Opcode(opCset);
Opcode(0xD65F03C0); // RET
ExecuteOpcodes();
CompareAgainstUnicorn();
}
#endregion
[Explicit]
[TestCase(0xFFFFFFFDu)] // Roots.
[TestCase(0x00000005u)]
public void Misc1(uint a)
{
// ((a + 3) * (a - 5)) / ((a + 5) * (a - 3)) = 0
/*
ADD W2, W0, 3
SUB W1, W0, #5
MUL W2, W2, W1
ADD W1, W0, 5
SUB W0, W0, #3
MUL W0, W1, W0
SDIV W0, W2, W0
RET
*/
SetContext(x0: a);
Opcode(0x11000C02);
Opcode(0x51001401);
Opcode(0x1B017C42);
Opcode(0x11001401);
Opcode(0x51000C00);
Opcode(0x1B007C20);
Opcode(0x1AC00C40);
Opcode(0xD65F03C0);
ExecuteOpcodes();
Assert.That(GetContext().GetX(0), Is.Zero);
}
[Explicit]
[TestCase(-20f, -5f)] // 18 integer solutions.
[TestCase(-12f, -6f)]
[TestCase(-12f, 3f)]
[TestCase( -8f, -8f)]
[TestCase( -6f, -12f)]
[TestCase( -5f, -20f)]
[TestCase( -4f, 2f)]
[TestCase( -3f, 12f)]
[TestCase( -2f, 4f)]
[TestCase( 2f, -4f)]
[TestCase( 3f, -12f)]
[TestCase( 4f, -2f)]
[TestCase( 5f, 20f)]
[TestCase( 6f, 12f)]
[TestCase( 8f, 8f)]
[TestCase( 12f, -3f)]
[TestCase( 12f, 6f)]
[TestCase( 20f, 5f)]
public void Misc2(float a, float b)
{
// 1 / ((1 / a + 1 / b) ^ 2) = 16
/*
FMOV S2, 1.0e+0
FDIV S0, S2, S0
FDIV S1, S2, S1
FADD S0, S0, S1
FDIV S0, S2, S0
FMUL S0, S0, S0
RET
*/
SetContext(v0: MakeVectorScalar(a), v1: MakeVectorScalar(b));
Opcode(0x1E2E1002);
Opcode(0x1E201840);
Opcode(0x1E211841);
Opcode(0x1E212800);
Opcode(0x1E201840);
Opcode(0x1E200800);
Opcode(0xD65F03C0);
ExecuteOpcodes();
Assert.That(GetContext().GetV(0).AsFloat(), Is.EqualTo(16f));
}
[Explicit]
[TestCase(-20d, -5d)] // 18 integer solutions.
[TestCase(-12d, -6d)]
[TestCase(-12d, 3d)]
[TestCase( -8d, -8d)]
[TestCase( -6d, -12d)]
[TestCase( -5d, -20d)]
[TestCase( -4d, 2d)]
[TestCase( -3d, 12d)]
[TestCase( -2d, 4d)]
[TestCase( 2d, -4d)]
[TestCase( 3d, -12d)]
[TestCase( 4d, -2d)]
[TestCase( 5d, 20d)]
[TestCase( 6d, 12d)]
[TestCase( 8d, 8d)]
[TestCase( 12d, -3d)]
[TestCase( 12d, 6d)]
[TestCase( 20d, 5d)]
public void Misc3(double a, double b)
{
// 1 / ((1 / a + 1 / b) ^ 2) = 16
/*
FMOV D2, 1.0e+0
FDIV D0, D2, D0
FDIV D1, D2, D1
FADD D0, D0, D1
FDIV D0, D2, D0
FMUL D0, D0, D0
RET
*/
SetContext(v0: MakeVectorScalar(a), v1: MakeVectorScalar(b));
Opcode(0x1E6E1002);
Opcode(0x1E601840);
Opcode(0x1E611841);
Opcode(0x1E612800);
Opcode(0x1E601840);
Opcode(0x1E600800);
Opcode(0xD65F03C0);
ExecuteOpcodes();
Assert.That(GetContext().GetV(0).AsDouble(), Is.EqualTo(16d));
}
[Test, Ignore("The Tester supports only one return point.")]
public void MiscF([Range(0u, 92u, 1u)] uint a)
{
ulong Fn(uint n)
{
ulong x = 0, y = 1, z;
if (n == 0)
{
return x;
}
for (uint i = 2; i <= n; i++)
{
z = x + y;
x = y;
y = z;
}
return y;
}
/*
0x0000000000001000: MOV W4, W0
0x0000000000001004: CBZ W0, #0x34
0x0000000000001008: CMP W0, #1
0x000000000000100C: B.LS #0x34
0x0000000000001010: MOVZ W2, #0x2
0x0000000000001014: MOVZ X1, #0x1
0x0000000000001018: MOVZ X3, #0
0x000000000000101C: ADD X0, X3, X1
0x0000000000001020: ADD W2, W2, #1
0x0000000000001024: MOV X3, X1
0x0000000000001028: MOV X1, X0
0x000000000000102C: CMP W4, W2
0x0000000000001030: B.HS #-0x14
0x0000000000001034: RET
0x0000000000001038: MOVZ X0, #0
0x000000000000103C: RET
0x0000000000001040: MOVZ X0, #0x1
0x0000000000001044: RET
*/
SetContext(x0: a);
Opcode(0x2A0003E4);
Opcode(0x340001A0);
Opcode(0x7100041F);
Opcode(0x540001A9);
Opcode(0x52800042);
Opcode(0xD2800021);
Opcode(0xD2800003);
Opcode(0x8B010060);
Opcode(0x11000442);
Opcode(0xAA0103E3);
Opcode(0xAA0003E1);
Opcode(0x6B02009F);
Opcode(0x54FFFF62);
Opcode(0xD65F03C0);
Opcode(0xD2800000);
Opcode(0xD65F03C0);
Opcode(0xD2800020);
Opcode(0xD65F03C0);
ExecuteOpcodes();
Assert.That(GetContext().GetX(0), Is.EqualTo(Fn(a)));
}
[Explicit]
[Test]
public void MiscR()
{
const ulong result = 5;
/*
0x0000000000001000: MOV X0, #2
0x0000000000001004: MOV X1, #3
0x0000000000001008: ADD X0, X0, X1
0x000000000000100C: RET
*/
Opcode(0xD2800040);
Opcode(0xD2800061);
Opcode(0x8B010000);
Opcode(0xD65F03C0);
ExecuteOpcodes();
Assert.That(GetContext().GetX(0), Is.EqualTo(result));
Reset();
/*
0x0000000000001000: MOV X0, #3
0x0000000000001004: MOV X1, #2
0x0000000000001008: ADD X0, X0, X1
0x000000000000100C: RET
*/
Opcode(0xD2800060);
Opcode(0xD2800041);
Opcode(0x8B010000);
Opcode(0xD65F03C0);
ExecuteOpcodes();
Assert.That(GetContext().GetX(0), Is.EqualTo(result));
}
[Explicit]
[TestCase( 0ul)]
[TestCase( 1ul)]
[TestCase( 2ul)]
[TestCase(42ul)]
public void SanityCheck(ulong a)
{
uint opcode = 0xD503201F; // NOP
ExecutionContext context = SingleOpcode(opcode, x0: a);
Assert.That(context.GetX(0), Is.EqualTo(a));
}
#endif
}
}