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Ryujinx/Ryujinx.Graphics.Vic
gdkchan f4f496cb48
NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)
* Use separate NVDEC contexts per channel (for FFMPEG)

* Remove NVDEC -> VIC frame override hack

* Add missing bottom_field_pic_order_in_frame_present_flag

* Make FFMPEG logging static

* nit: Remove empty lines

* New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage

* Fix case

* Silence warnings

* PR feedback

* Per-decoder rather than per-codec ownership of surfaces on the cache
2021-09-29 00:43:40 +02:00
..
Image Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
Types Silence several build warnings (#1428) 2020-08-06 23:40:41 +02:00
Blender.cs infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
ResourceManager.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Ryujinx.Graphics.Vic.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
VicDevice.cs NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671) 2021-09-29 00:43:40 +02:00
VicRegisters.cs NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671) 2021-09-29 00:43:40 +02:00