mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-27 01:26:03 +00:00
26bf13a65d
* Limit texture cache based on total texture size * Formatting
256 lines
No EOL
8.8 KiB
C#
256 lines
No EOL
8.8 KiB
C#
using System.Collections;
|
|
using System.Collections.Concurrent;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Image
|
|
{
|
|
/// <summary>
|
|
/// An entry on the short duration texture cache.
|
|
/// </summary>
|
|
class ShortTextureCacheEntry
|
|
{
|
|
public readonly TextureDescriptor Descriptor;
|
|
public readonly int InvalidatedSequence;
|
|
public readonly Texture Texture;
|
|
|
|
/// <summary>
|
|
/// Create a new entry on the short duration texture cache.
|
|
/// </summary>
|
|
/// <param name="descriptor">Last descriptor that referenced the texture</param>
|
|
/// <param name="texture">The texture</param>
|
|
public ShortTextureCacheEntry(TextureDescriptor descriptor, Texture texture)
|
|
{
|
|
Descriptor = descriptor;
|
|
InvalidatedSequence = texture.InvalidatedSequence;
|
|
Texture = texture;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A texture cache that automatically removes older textures that are not used for some time.
|
|
/// The cache works with a rotated list with a fixed size. When new textures are added, the
|
|
/// old ones at the bottom of the list are deleted.
|
|
/// </summary>
|
|
class AutoDeleteCache : IEnumerable<Texture>
|
|
{
|
|
private const int MinCountForDeletion = 32;
|
|
private const int MaxCapacity = 2048;
|
|
private const ulong MaxTextureSizeCapacity = 512 * 1024 * 1024; // MB;
|
|
|
|
private readonly LinkedList<Texture> _textures;
|
|
private ulong _totalSize;
|
|
|
|
private HashSet<ShortTextureCacheEntry> _shortCacheBuilder;
|
|
private HashSet<ShortTextureCacheEntry> _shortCache;
|
|
|
|
private Dictionary<TextureDescriptor, ShortTextureCacheEntry> _shortCacheLookup;
|
|
|
|
/// <summary>
|
|
/// Creates a new instance of the automatic deletion cache.
|
|
/// </summary>
|
|
public AutoDeleteCache()
|
|
{
|
|
_textures = new LinkedList<Texture>();
|
|
|
|
_shortCacheBuilder = new HashSet<ShortTextureCacheEntry>();
|
|
_shortCache = new HashSet<ShortTextureCacheEntry>();
|
|
|
|
_shortCacheLookup = new Dictionary<TextureDescriptor, ShortTextureCacheEntry>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a new texture to the cache, even if the texture added is already on the cache.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Using this method is only recommended if you know that the texture is not yet on the cache,
|
|
/// otherwise it would store the same texture more than once.
|
|
/// </remarks>
|
|
/// <param name="texture">The texture to be added to the cache</param>
|
|
public void Add(Texture texture)
|
|
{
|
|
_totalSize += texture.Size;
|
|
|
|
texture.IncrementReferenceCount();
|
|
texture.CacheNode = _textures.AddLast(texture);
|
|
|
|
if (_textures.Count > MaxCapacity ||
|
|
(_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion))
|
|
{
|
|
RemoveLeastUsedTexture();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a new texture to the cache, or just moves it to the top of the list if the
|
|
/// texture is already on the cache.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Moving the texture to the top of the list prevents it from being deleted,
|
|
/// as the textures on the bottom of the list are deleted when new ones are added.
|
|
/// </remarks>
|
|
/// <param name="texture">The texture to be added, or moved to the top</param>
|
|
public void Lift(Texture texture)
|
|
{
|
|
if (texture.CacheNode != null)
|
|
{
|
|
if (texture.CacheNode != _textures.Last)
|
|
{
|
|
_textures.Remove(texture.CacheNode);
|
|
|
|
texture.CacheNode = _textures.AddLast(texture);
|
|
}
|
|
|
|
if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)
|
|
{
|
|
RemoveLeastUsedTexture();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Add(texture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes the least used texture from the cache.
|
|
/// </summary>
|
|
private void RemoveLeastUsedTexture()
|
|
{
|
|
Texture oldestTexture = _textures.First.Value;
|
|
|
|
_totalSize -= oldestTexture.Size;
|
|
|
|
if (!oldestTexture.CheckModified(false))
|
|
{
|
|
// The texture must be flushed if it falls out of the auto delete cache.
|
|
// Flushes out of the auto delete cache do not trigger write tracking,
|
|
// as it is expected that other overlapping textures exist that have more up-to-date contents.
|
|
|
|
oldestTexture.Group.SynchronizeDependents(oldestTexture);
|
|
oldestTexture.FlushModified(false);
|
|
}
|
|
|
|
_textures.RemoveFirst();
|
|
|
|
oldestTexture.DecrementReferenceCount();
|
|
oldestTexture.CacheNode = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes a texture from the cache.
|
|
/// </summary>
|
|
/// <param name="texture">The texture to be removed from the cache</param>
|
|
/// <param name="flush">True to remove the texture if it was on the cache</param>
|
|
/// <returns>True if the texture was found and removed, false otherwise</returns>
|
|
public bool Remove(Texture texture, bool flush)
|
|
{
|
|
if (texture.CacheNode == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Remove our reference to this texture.
|
|
if (flush)
|
|
{
|
|
texture.FlushModified(false);
|
|
}
|
|
|
|
_textures.Remove(texture.CacheNode);
|
|
|
|
_totalSize -= texture.Size;
|
|
|
|
texture.CacheNode = null;
|
|
|
|
return texture.DecrementReferenceCount();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempt to find a texture on the short duration cache.
|
|
/// </summary>
|
|
/// <param name="descriptor">The texture descriptor</param>
|
|
/// <returns>The texture if found, null otherwise</returns>
|
|
public Texture FindShortCache(in TextureDescriptor descriptor)
|
|
{
|
|
if (_shortCacheLookup.Count > 0 && _shortCacheLookup.TryGetValue(descriptor, out var entry))
|
|
{
|
|
if (entry.InvalidatedSequence == entry.Texture.InvalidatedSequence)
|
|
{
|
|
return entry.Texture;
|
|
}
|
|
else
|
|
{
|
|
_shortCacheLookup.Remove(descriptor);
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes a texture from the short duration cache.
|
|
/// </summary>
|
|
/// <param name="texture">Texture to remove from the short cache</param>
|
|
public void RemoveShortCache(Texture texture)
|
|
{
|
|
bool removed = _shortCache.Remove(texture.ShortCacheEntry);
|
|
removed |= _shortCacheBuilder.Remove(texture.ShortCacheEntry);
|
|
|
|
if (removed)
|
|
{
|
|
texture.DecrementReferenceCount();
|
|
|
|
_shortCacheLookup.Remove(texture.ShortCacheEntry.Descriptor);
|
|
texture.ShortCacheEntry = null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a texture to the short duration cache.
|
|
/// It starts in the builder set, and it is moved into the deletion set on next process.
|
|
/// </summary>
|
|
/// <param name="texture">Texture to add to the short cache</param>
|
|
/// <param name="descriptor">Last used texture descriptor</param>
|
|
public void AddShortCache(Texture texture, ref TextureDescriptor descriptor)
|
|
{
|
|
var entry = new ShortTextureCacheEntry(descriptor, texture);
|
|
|
|
_shortCacheBuilder.Add(entry);
|
|
_shortCacheLookup.Add(entry.Descriptor, entry);
|
|
|
|
texture.ShortCacheEntry = entry;
|
|
|
|
texture.IncrementReferenceCount();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Delete textures from the short duration cache.
|
|
/// Moves the builder set to be deleted on next process.
|
|
/// </summary>
|
|
public void ProcessShortCache()
|
|
{
|
|
HashSet<ShortTextureCacheEntry> toRemove = _shortCache;
|
|
|
|
foreach (var entry in toRemove)
|
|
{
|
|
entry.Texture.DecrementReferenceCount();
|
|
|
|
_shortCacheLookup.Remove(entry.Descriptor);
|
|
entry.Texture.ShortCacheEntry = null;
|
|
}
|
|
|
|
toRemove.Clear();
|
|
_shortCache = _shortCacheBuilder;
|
|
_shortCacheBuilder = toRemove;
|
|
}
|
|
|
|
public IEnumerator<Texture> GetEnumerator()
|
|
{
|
|
return _textures.GetEnumerator();
|
|
}
|
|
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
return _textures.GetEnumerator();
|
|
}
|
|
}
|
|
} |