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https://github.com/Ryujinx/Ryujinx.git
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f06d22d6f0
* Rename Ryujinx.UI.Common * Rename Ryujinx.UI.LocaleGenerator * Update in Files AboutWindow * Configuration State * Rename projects * Ryujinx/UI * Fix build * Main remaining inconsistencies * HLE.UI Namespace * HLE.UI Files * Namespace * Ryujinx.UI.Common.Configuration.UI * Ryujinx.UI.Common,Configuration.UI Files * More instances
227 lines
9.4 KiB
C#
227 lines
9.4 KiB
C#
using LibHac.Tools.FsSystem;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Multiplayer;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.HLE.HOS.SystemState;
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using Ryujinx.HLE.UI;
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using System;
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namespace Ryujinx.HLE
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{
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/// <summary>
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/// HLE configuration.
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/// </summary>
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public class HLEConfiguration
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{
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/// <summary>
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/// The virtual file system used by the FS service.
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/// </summary>
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/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
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internal readonly VirtualFileSystem VirtualFileSystem;
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/// <summary>
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/// The manager for handling a LibHac Horizon instance.
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/// </summary>
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/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
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internal readonly LibHacHorizonManager LibHacHorizonManager;
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/// <summary>
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/// The account manager used by the account service.
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/// </summary>
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/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
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internal readonly AccountManager AccountManager;
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/// <summary>
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/// The content manager used by the NCM service.
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/// </summary>
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/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
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internal readonly ContentManager ContentManager;
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/// <summary>
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/// The persistent information between run for multi-application capabilities.
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/// </summary>
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/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
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public readonly UserChannelPersistence UserChannelPersistence;
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/// <summary>
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/// The GPU renderer to use for all GPU operations.
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/// </summary>
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/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
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internal readonly IRenderer GpuRenderer;
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/// <summary>
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/// The audio device driver to use for all audio operations.
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/// </summary>
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/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
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internal readonly IHardwareDeviceDriver AudioDeviceDriver;
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/// <summary>
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/// The handler for various UI related operations needed outside of HLE.
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/// </summary>
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/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
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internal readonly IHostUIHandler HostUIHandler;
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/// <summary>
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/// Control the memory configuration used by the emulation context.
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/// </summary>
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/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
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internal readonly MemoryConfiguration MemoryConfiguration;
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/// <summary>
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/// The system language to use in the settings service.
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/// </summary>
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/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
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internal readonly SystemLanguage SystemLanguage;
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/// <summary>
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/// The system region to use in the settings service.
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/// </summary>
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/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
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internal readonly RegionCode Region;
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/// <summary>
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/// Control the initial state of the vertical sync in the SurfaceFlinger service.
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/// </summary>
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internal readonly bool EnableVsync;
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/// <summary>
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/// Control the initial state of the docked mode.
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/// </summary>
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internal readonly bool EnableDockedMode;
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/// <summary>
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/// Control if the Profiled Translation Cache (PTC) should be used.
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/// </summary>
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internal readonly bool EnablePtc;
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/// <summary>
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/// Control if the guest application should be told that there is a Internet connection available.
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/// </summary>
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public bool EnableInternetAccess { internal get; set; }
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/// <summary>
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/// Control LibHac's integrity check level.
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/// </summary>
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/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
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internal readonly IntegrityCheckLevel FsIntegrityCheckLevel;
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/// <summary>
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/// Control LibHac's global access logging level. Value must be between 0 and 3.
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/// </summary>
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/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
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internal readonly int FsGlobalAccessLogMode;
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/// <summary>
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/// The system time offset to apply to the time service steady and local clocks.
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/// </summary>
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/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
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internal readonly long SystemTimeOffset;
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/// <summary>
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/// The system timezone used by the time service.
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/// </summary>
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/// <remarks>This cannot be changed after <see cref="Switch"/> instantiation.</remarks>
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internal readonly string TimeZone;
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/// <summary>
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/// Type of the memory manager used on CPU emulation.
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/// </summary>
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public MemoryManagerMode MemoryManagerMode { internal get; set; }
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/// <summary>
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/// Control the initial state of the ignore missing services setting.
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/// If this is set to true, when a missing service is encountered, it will try to automatically handle it instead of throwing an exception.
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/// </summary>
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/// TODO: Update this again.
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public bool IgnoreMissingServices { internal get; set; }
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/// <summary>
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/// Aspect Ratio applied to the renderer window by the SurfaceFlinger service.
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/// </summary>
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public AspectRatio AspectRatio { get; set; }
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/// <summary>
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/// The audio volume level.
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/// </summary>
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public float AudioVolume { get; set; }
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/// <summary>
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/// Use Hypervisor over JIT if available.
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/// </summary>
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internal readonly bool UseHypervisor;
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/// <summary>
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/// Multiplayer LAN Interface ID (device GUID)
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/// </summary>
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public string MultiplayerLanInterfaceId { internal get; set; }
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/// <summary>
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/// Multiplayer Mode
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/// </summary>
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public MultiplayerMode MultiplayerMode { internal get; set; }
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/// <summary>
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/// An action called when HLE force a refresh of output after docked mode changed.
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/// </summary>
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public Action RefreshInputConfig { internal get; set; }
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public HLEConfiguration(VirtualFileSystem virtualFileSystem,
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LibHacHorizonManager libHacHorizonManager,
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ContentManager contentManager,
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AccountManager accountManager,
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UserChannelPersistence userChannelPersistence,
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IRenderer gpuRenderer,
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IHardwareDeviceDriver audioDeviceDriver,
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MemoryConfiguration memoryConfiguration,
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IHostUIHandler hostUIHandler,
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SystemLanguage systemLanguage,
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RegionCode region,
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bool enableVsync,
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bool enableDockedMode,
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bool enablePtc,
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bool enableInternetAccess,
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IntegrityCheckLevel fsIntegrityCheckLevel,
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int fsGlobalAccessLogMode,
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long systemTimeOffset,
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string timeZone,
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MemoryManagerMode memoryManagerMode,
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bool ignoreMissingServices,
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AspectRatio aspectRatio,
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float audioVolume,
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bool useHypervisor,
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string multiplayerLanInterfaceId,
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MultiplayerMode multiplayerMode)
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{
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VirtualFileSystem = virtualFileSystem;
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LibHacHorizonManager = libHacHorizonManager;
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AccountManager = accountManager;
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ContentManager = contentManager;
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UserChannelPersistence = userChannelPersistence;
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GpuRenderer = gpuRenderer;
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AudioDeviceDriver = audioDeviceDriver;
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MemoryConfiguration = memoryConfiguration;
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HostUIHandler = hostUIHandler;
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SystemLanguage = systemLanguage;
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Region = region;
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EnableVsync = enableVsync;
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EnableDockedMode = enableDockedMode;
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EnablePtc = enablePtc;
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EnableInternetAccess = enableInternetAccess;
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FsIntegrityCheckLevel = fsIntegrityCheckLevel;
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FsGlobalAccessLogMode = fsGlobalAccessLogMode;
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SystemTimeOffset = systemTimeOffset;
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TimeZone = timeZone;
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MemoryManagerMode = memoryManagerMode;
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IgnoreMissingServices = ignoreMissingServices;
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AspectRatio = aspectRatio;
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AudioVolume = audioVolume;
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UseHypervisor = useHypervisor;
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MultiplayerLanInterfaceId = multiplayerLanInterfaceId;
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MultiplayerMode = multiplayerMode;
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}
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}
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}
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