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Ryujinx/Ryujinx.HLE/HOS/Services/Nv/NvMap
ReinUsesLisp ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
* Move GPU LLE emulation from HLE to Graphics

* Graphics: Move Gal/Texture to Texture

* Remove Engines/ directory and namespace

* Use tables for image formats

* Abstract OpCode decoding

* Simplify image table

* Do not leak Read* symbols in TextureReader

* Fixups

* Rename IGalFrameBuffer -> IGalRenderTarget

* Remove MaxBpp hardcoded value

* Change yet again texture data and add G8R8 flipping

* Rename GalFrameBufferFormat to GalSurfaceFormat

* Unident EnsureSetup in ImageHandler

* Add IsCompressed

* Address some feedback
2018-09-08 14:51:50 -03:00
..
NvMapAlloc.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
NvMapCreate.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
NvMapFree.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
NvMapFromId.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
NvMapGetId.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
NvMapHandle.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
NvMapHandleParam.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00
NvMapIoctl.cs Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 2018-09-08 14:51:50 -03:00
NvMapParam.cs Code style fixes and nits on the HLE project (#355) 2018-08-16 20:47:36 -03:00