mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-05 02:22:02 +00:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
32 lines
1.1 KiB
XML
32 lines
1.1 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
|
|
|
|
<PropertyGroup>
|
|
<TargetFramework>net5.0</TargetFramework>
|
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
|
</PropertyGroup>
|
|
|
|
<ItemGroup>
|
|
<PackageReference Include="OpenTK.NetStandard" Version="1.0.5.32" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
|
|
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
|
</ItemGroup>
|
|
|
|
<ItemGroup>
|
|
<ContentWithTargetPath Include="SoundIo\Native\libsoundio\libs\libsoundio.dll">
|
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
<TargetPath>libsoundio.dll</TargetPath>
|
|
</ContentWithTargetPath>
|
|
<ContentWithTargetPath Include="SoundIo\Native\libsoundio\libs\libsoundio.dylib">
|
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
<TargetPath>libsoundio.dylib</TargetPath>
|
|
</ContentWithTargetPath>
|
|
<ContentWithTargetPath Include="SoundIo\Native\libsoundio\libs\libsoundio.so">
|
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
|
<TargetPath>libsoundio.so</TargetPath>
|
|
</ContentWithTargetPath>
|
|
</ItemGroup>
|
|
|
|
</Project>
|