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Ryujinx/Ryujinx.HLE/Utilities/UInt128.cs
emmauss caa181edf2 Save Common implementation (#434)
* save common implementation

* remove zero userid check

* Renamed UserId to UInt128

* fix index in hex conversion
2018-10-07 15:13:46 +02:00

61 lines
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1.5 KiB
C#

using Ryujinx.HLE.Utilities;
using System;
using System.IO;
using System.Linq;
namespace Ryujinx.HLE.Utilities
{
public struct UInt128
{
public long High { get; private set; }
public long Low { get; private set; }
public UInt128(long Low, long High)
{
this.Low = Low;
this.High = High;
byte[] Bytes = new byte[16];
int Index = Bytes.Length;
void WriteBytes(long Value)
{
for (int Byte = 0; Byte < 8; Byte++)
{
Bytes[--Index] = (byte)(Value >> Byte * 8);
}
}
WriteBytes(Low);
WriteBytes(High);
}
public UInt128(string UInt128Hex)
{
if (UInt128Hex == null || UInt128Hex.Length != 32 || !UInt128Hex.All("0123456789abcdefABCDEF".Contains))
{
throw new ArgumentException("Invalid Hex value!", nameof(UInt128Hex));
}
Low = Convert.ToInt64(UInt128Hex.Substring(16),16);
High = Convert.ToInt64(UInt128Hex.Substring(0, 16), 16);
}
public void Write(BinaryWriter BinaryWriter)
{
BinaryWriter.Write(High);
BinaryWriter.Write(Low);
}
public override string ToString()
{
return High.ToString("x16") + Low.ToString("x16");
}
public bool IsZero()
{
return (Low | High) == 0;
}
}
}