mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-22 23:12:01 +00:00
dff138229c
* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment
74 lines
No EOL
2.5 KiB
C#
74 lines
No EOL
2.5 KiB
C#
using Ryujinx.Audio.Common;
|
|
using Ryujinx.Audio.Renderer.Common;
|
|
using System;
|
|
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|
{
|
|
public class PcmFloatDataSourceCommandVersion1 : ICommand
|
|
{
|
|
public bool Enabled { get; set; }
|
|
|
|
public int NodeId { get; }
|
|
|
|
public CommandType CommandType => CommandType.PcmFloatDataSourceVersion1;
|
|
|
|
public uint EstimatedProcessingTime { get; set; }
|
|
|
|
public ushort OutputBufferIndex { get; }
|
|
public uint SampleRate { get; }
|
|
public uint ChannelIndex { get; }
|
|
|
|
public uint ChannelCount { get; }
|
|
|
|
public float Pitch { get; }
|
|
|
|
public WaveBuffer[] WaveBuffers { get; }
|
|
|
|
public Memory<VoiceUpdateState> State { get; }
|
|
public DecodingBehaviour DecodingBehaviour { get; }
|
|
|
|
public PcmFloatDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
|
{
|
|
Enabled = true;
|
|
NodeId = nodeId;
|
|
|
|
OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
|
|
SampleRate = serverState.SampleRate;
|
|
ChannelIndex = channelIndex;
|
|
ChannelCount = serverState.ChannelsCount;
|
|
Pitch = serverState.Pitch;
|
|
|
|
WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
|
|
|
|
for (int i = 0; i < WaveBuffers.Length; i++)
|
|
{
|
|
ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
|
|
|
|
WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
|
|
}
|
|
|
|
State = state;
|
|
DecodingBehaviour = serverState.DecodingBehaviour;
|
|
}
|
|
|
|
public void Process(CommandList context)
|
|
{
|
|
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
|
|
|
DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
|
|
{
|
|
SourceSampleRate = SampleRate,
|
|
SampleFormat = SampleFormat.PcmFloat,
|
|
Pitch = Pitch,
|
|
DecodingBehaviour = DecodingBehaviour,
|
|
ExtraParameter = 0,
|
|
ExtraParameterSize = 0,
|
|
ChannelIndex = (int)ChannelIndex,
|
|
ChannelCount = (int)ChannelCount,
|
|
};
|
|
|
|
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
|
}
|
|
}
|
|
} |