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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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.. | ||
AluOperation.cs | ||
AluRegOperation.cs | ||
AssignmentOperation.cs | ||
IMacroEE.cs | ||
Macro.cs | ||
MacroHLE.cs | ||
MacroHLEFunctionName.cs | ||
MacroHLETable.cs | ||
MacroInterpreter.cs | ||
MacroJit.cs | ||
MacroJitCompiler.cs | ||
MacroJitContext.cs |