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Ryujinx/src/Ryujinx.Graphics.GAL/TextureCreateInfo.cs
TSRBerry 7c989f88bd
[Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback

* Add trailing commas

* Remove SuppressMessage for IDE0066

* Make explicit Equals implementation implicit
2023-06-28 20:20:10 +02:00

179 lines
5.2 KiB
C#

using Ryujinx.Common;
using System;
using System.Numerics;
namespace Ryujinx.Graphics.GAL
{
public readonly struct TextureCreateInfo : IEquatable<TextureCreateInfo>
{
public int Width { get; }
public int Height { get; }
public int Depth { get; }
public int Levels { get; }
public int Samples { get; }
public int BlockWidth { get; }
public int BlockHeight { get; }
public int BytesPerPixel { get; }
public bool IsCompressed => (BlockWidth | BlockHeight) != 1;
public Format Format { get; }
public DepthStencilMode DepthStencilMode { get; }
public Target Target { get; }
public SwizzleComponent SwizzleR { get; }
public SwizzleComponent SwizzleG { get; }
public SwizzleComponent SwizzleB { get; }
public SwizzleComponent SwizzleA { get; }
public TextureCreateInfo(
int width,
int height,
int depth,
int levels,
int samples,
int blockWidth,
int blockHeight,
int bytesPerPixel,
Format format,
DepthStencilMode depthStencilMode,
Target target,
SwizzleComponent swizzleR,
SwizzleComponent swizzleG,
SwizzleComponent swizzleB,
SwizzleComponent swizzleA)
{
Width = width;
Height = height;
Depth = depth;
Levels = levels;
Samples = samples;
BlockWidth = blockWidth;
BlockHeight = blockHeight;
BytesPerPixel = bytesPerPixel;
Format = format;
DepthStencilMode = depthStencilMode;
Target = target;
SwizzleR = swizzleR;
SwizzleG = swizzleG;
SwizzleB = swizzleB;
SwizzleA = swizzleA;
}
public int GetMipSize(int level)
{
return GetMipStride(level) * GetLevelHeight(level) * GetLevelDepth(level);
}
public int GetMipSize2D(int level)
{
return GetMipStride(level) * GetLevelHeight(level);
}
public int GetMipStride(int level)
{
return BitUtils.AlignUp(GetLevelWidth(level) * BytesPerPixel, 4);
}
private int GetLevelWidth(int level)
{
return BitUtils.DivRoundUp(GetLevelSize(Width, level), BlockWidth);
}
private int GetLevelHeight(int level)
{
return BitUtils.DivRoundUp(GetLevelSize(Height, level), BlockHeight);
}
private int GetLevelDepth(int level)
{
return Target == Target.Texture3D ? GetLevelSize(Depth, level) : GetLayers();
}
public int GetDepthOrLayers()
{
return Target == Target.Texture3D ? Depth : GetLayers();
}
public int GetLayers()
{
if (Target == Target.Texture2DArray ||
Target == Target.Texture2DMultisampleArray ||
Target == Target.CubemapArray)
{
return Depth;
}
else if (Target == Target.Cubemap)
{
return 6;
}
return 1;
}
public int GetLevelsClamped()
{
int maxSize = Width;
if (Target != Target.Texture1D &&
Target != Target.Texture1DArray)
{
maxSize = Math.Max(maxSize, Height);
}
if (Target == Target.Texture3D)
{
maxSize = Math.Max(maxSize, Depth);
}
int maxLevels = BitOperations.Log2((uint)maxSize) + 1;
return Math.Min(Levels, maxLevels);
}
private static int GetLevelSize(int size, int level)
{
return Math.Max(1, size >> level);
}
public override int GetHashCode()
{
return HashCode.Combine(Width, Height);
}
public bool Equals(TextureCreateInfo other)
{
return Width == other.Width &&
Height == other.Height &&
Depth == other.Depth &&
Levels == other.Levels &&
Samples == other.Samples &&
BlockWidth == other.BlockWidth &&
BlockHeight == other.BlockHeight &&
BytesPerPixel == other.BytesPerPixel &&
Format == other.Format &&
DepthStencilMode == other.DepthStencilMode &&
Target == other.Target &&
SwizzleR == other.SwizzleR &&
SwizzleG == other.SwizzleG &&
SwizzleB == other.SwizzleB &&
SwizzleA == other.SwizzleA;
}
public override bool Equals(object obj)
{
return obj is TextureCreateInfo info && this.Equals(info);
}
public static bool operator ==(TextureCreateInfo left, TextureCreateInfo right)
{
return left.Equals(right);
}
public static bool operator !=(TextureCreateInfo left, TextureCreateInfo right)
{
return !(left == right);
}
}
}