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Ryujinx/Ryujinx.Graphics/Vic/SurfacePixelFormat.cs
gdkchan c86aacde76
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
2018-12-03 00:38:47 -02:00

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C#

namespace Ryujinx.Graphics.Vic
{
enum SurfacePixelFormat
{
RGBA8 = 0x1f,
YUV420P = 0x44
}
}