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Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions
Andrey Sukharev 4da44e09cb
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
..
InstGen.cs Use vector transform feedback outputs if possible (#3832) 2022-11-12 20:20:40 -03:00
InstGenBallot.cs Use shader subgroup extensions if shader ballot is not supported (#2627) 2021-09-19 14:38:39 +02:00
InstGenCall.cs Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
InstGenFSI.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstGenHelper.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
InstGenMemory.cs Use vector transform feedback outputs if possible (#3832) 2022-11-12 20:20:40 -03:00
InstGenPacking.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
InstInfo.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
InstType.cs Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00