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Optimizations
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Remove Half Conversion (#4106)
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2022-12-14 21:13:23 -03:00 |
AggregateType.cs
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Vulkan backend (#2518)
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2022-07-31 18:26:06 -03:00 |
AttributeConsts.cs
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Shader: Implement PrimitiveID (#4067)
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2022-12-08 10:55:03 +01:00 |
AttributeInfo.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
ControlFlowGraph.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
Dominance.cs
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Rewrite shader decoding stage (#2698)
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2021-10-12 22:35:31 +02:00 |
EmitterContext.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
EmitterContextInsts.cs
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Implement remaining shader double-precision instructions (#2845)
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2021-12-08 17:54:12 -03:00 |
FeatureFlags.cs
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Implement HLE macro for DrawElementsIndirect (#3748)
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2022-11-16 14:53:04 -03:00 |
FunctionMatch.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
GlobalMemory.cs
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Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
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2022-12-06 23:15:44 +00:00 |
RegisterUsage.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Rewriter.cs
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Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
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2022-12-06 23:15:44 +00:00 |
ShaderConfig.cs
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Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
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2022-12-06 23:15:44 +00:00 |
ShaderHeader.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Ssa.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
TargetApi.cs
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TargetLanguage.cs
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TranslationFlags.cs
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Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
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2022-01-21 12:35:21 -03:00 |
TranslationOptions.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Translator.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
TranslatorContext.cs
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Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
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2022-11-18 23:27:54 -03:00 |