mirror of
https://github.com/Ryujinx/Ryujinx.git
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cb43cc7e32
* Add the ability to toggle mute in the status bar. * Add the ability to toggle mute in the status bar. * Formatting fixes * Add hotkey (F2) to mute * Add default hotkey to config.json * Add ability to change volume via slider. * Fix Headless * Fix SDL2 Problem : Credits to d3xMachina * Remove unnecessary work * Address gdk comments * Toggling with Hotkey now properly restores volume to original level. * Toggling with Hotkey now properly restores volume to original level. * Update UI to show Volume % instead of Muted/Unmuted * Clean up the volume ui a bit. * Undo unintentionally committed code. * Implement AudRen Support * Restore intiial volume level in function definition. * Finalize UI * Finalize UI * Use clamp for bounds check * Use Math.Clamp for volume in soundio * Address comments by gdkchan * Address remaining comments * Fix missing semicolon * Address remaining gdkchan comment * Fix comment * Change /* to // * Allow volume slider to change volume immediately. Also force label text to cast to int to prevent decimals from showing in status bar * Remove blank line * Undo setting of volume level when "Cancel" is pressed. * Fix allignment for settings window code
162 lines
6.7 KiB
C#
162 lines
6.7 KiB
C#
using Ryujinx.Audio.Common;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Cpu;
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using Ryujinx.HLE.HOS.Services.Audio.AudioOut;
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using System.Text;
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namespace Ryujinx.HLE.HOS.Services.Audio
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{
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[Service("audout:u")]
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class AudioOutManagerServer : IpcService
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{
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private const int AudioOutNameSize = 0x100;
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private IAudioOutManager _impl;
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public AudioOutManagerServer(ServiceCtx context) : this(context, new AudioOutManager(context.Device.System.AudioOutputManager)) { }
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public AudioOutManagerServer(ServiceCtx context, IAudioOutManager impl) : base(context.Device.System.AudOutServer)
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{
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_impl = impl;
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}
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[CommandHipc(0)]
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// ListAudioOuts() -> (u32, buffer<bytes, 6>)
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public ResultCode ListAudioOuts(ServiceCtx context)
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{
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string[] deviceNames = _impl.ListAudioOuts();
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ulong position = context.Request.ReceiveBuff[0].Position;
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ulong size = context.Request.ReceiveBuff[0].Size;
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ulong basePosition = position;
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int count = 0;
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foreach (string name in deviceNames)
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{
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byte[] buffer = Encoding.ASCII.GetBytes(name);
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if ((position - basePosition) + (ulong)buffer.Length > size)
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{
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Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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break;
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}
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context.Memory.Write(position, buffer);
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MemoryHelper.FillWithZeros(context.Memory, position + (ulong)buffer.Length, AudioOutNameSize - buffer.Length);
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position += AudioOutNameSize;
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count++;
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}
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context.ResponseData.Write(count);
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return ResultCode.Success;
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}
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[CommandHipc(1)]
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// OpenAudioOut(AudioOutInputConfiguration input_config, nn::applet::AppletResourceUserId, pid, handle<copy, process> process_handle, buffer<bytes, 5> name_in)
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// -> (AudioOutInputConfiguration output_config, object<nn::audio::detail::IAudioOut>, buffer<bytes, 6> name_out)
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public ResultCode OpenAudioOut(ServiceCtx context)
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{
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AudioInputConfiguration inputConfiguration = context.RequestData.ReadStruct<AudioInputConfiguration>();
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ulong appletResourceUserId = context.RequestData.ReadUInt64();
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ulong deviceNameInputPosition = context.Request.SendBuff[0].Position;
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ulong deviceNameInputSize = context.Request.SendBuff[0].Size;
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ulong deviceNameOutputPosition = context.Request.ReceiveBuff[0].Position;
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ulong deviceNameOutputSize = context.Request.ReceiveBuff[0].Size;
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uint processHandle = (uint)context.Request.HandleDesc.ToCopy[0];
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string inputDeviceName = MemoryHelper.ReadAsciiString(context.Memory, deviceNameInputPosition, (long)deviceNameInputSize);
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ResultCode resultCode = _impl.OpenAudioOut(context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioOut obj, inputDeviceName, ref inputConfiguration, appletResourceUserId, processHandle, context.Device.Configuration.AudioVolume);
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if (resultCode == ResultCode.Success)
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{
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context.ResponseData.WriteStruct(outputConfiguration);
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byte[] outputDeviceNameRaw = Encoding.ASCII.GetBytes(outputDeviceName);
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context.Memory.Write(deviceNameOutputPosition, outputDeviceNameRaw);
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MemoryHelper.FillWithZeros(context.Memory, deviceNameOutputPosition + (ulong)outputDeviceNameRaw.Length, AudioOutNameSize - outputDeviceNameRaw.Length);
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MakeObject(context, new AudioOutServer(obj));
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}
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return resultCode;
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}
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[CommandHipc(2)] // 3.0.0+
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// ListAudioOutsAuto() -> (u32, buffer<bytes, 0x22>)
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public ResultCode ListAudioOutsAuto(ServiceCtx context)
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{
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string[] deviceNames = _impl.ListAudioOuts();
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(ulong position, ulong size) = context.Request.GetBufferType0x22();
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ulong basePosition = position;
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int count = 0;
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foreach (string name in deviceNames)
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{
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byte[] buffer = Encoding.ASCII.GetBytes(name);
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if ((position - basePosition) + (ulong)buffer.Length > size)
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{
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Logger.Error?.Print(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
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break;
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}
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context.Memory.Write(position, buffer);
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MemoryHelper.FillWithZeros(context.Memory, position + (ulong)buffer.Length, AudioOutNameSize - buffer.Length);
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position += AudioOutNameSize;
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count++;
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}
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context.ResponseData.Write(count);
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return ResultCode.Success;
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}
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[CommandHipc(3)] // 3.0.0+
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// OpenAudioOut(AudioOutInputConfiguration input_config, nn::applet::AppletResourceUserId, pid, handle<copy, process> process_handle, buffer<bytes, 0x21> name_in)
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// -> (AudioOutInputConfiguration output_config, object<nn::audio::detail::IAudioOut>, buffer<bytes, 0x22> name_out)
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public ResultCode OpenAudioOutAuto(ServiceCtx context)
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{
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AudioInputConfiguration inputConfiguration = context.RequestData.ReadStruct<AudioInputConfiguration>();
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ulong appletResourceUserId = context.RequestData.ReadUInt64();
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(ulong deviceNameInputPosition, ulong deviceNameInputSize) = context.Request.GetBufferType0x21();
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(ulong deviceNameOutputPosition, ulong deviceNameOutputSize) = context.Request.GetBufferType0x22();
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uint processHandle = (uint)context.Request.HandleDesc.ToCopy[0];
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string inputDeviceName = MemoryHelper.ReadAsciiString(context.Memory, deviceNameInputPosition, (long)deviceNameInputSize);
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ResultCode resultCode = _impl.OpenAudioOut(context, out string outputDeviceName, out AudioOutputConfiguration outputConfiguration, out IAudioOut obj, inputDeviceName, ref inputConfiguration, appletResourceUserId, processHandle, context.Device.Configuration.AudioVolume);
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if (resultCode == ResultCode.Success)
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{
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context.ResponseData.WriteStruct(outputConfiguration);
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byte[] outputDeviceNameRaw = Encoding.ASCII.GetBytes(outputDeviceName);
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context.Memory.Write(deviceNameOutputPosition, outputDeviceNameRaw);
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MemoryHelper.FillWithZeros(context.Memory, deviceNameOutputPosition + (ulong)outputDeviceNameRaw.Length, AudioOutNameSize - outputDeviceNameRaw.Length);
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MakeObject(context, new AudioOutServer(obj));
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}
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return resultCode;
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}
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}
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}
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