mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-21 11:22:00 +00:00
9426ef3f06
* Start rewriting nvservices internals TODO: - nvgpu device interface - nvhost generic device interface * Some clean up and fixes - Make sure to remove the fd of a closed channel. - NvFileDevice now doesn't implement Disposable as it was never used. - Rename NvHostCtrlGetConfigurationArgument to GetConfigurationArguments to follow calling convention. - Make sure to check every ioctls magic. * Finalize migration for ioctl standard variant TODO: ioctl2 migration * Implement SubmitGpfifoEx and fix nvdec * Implement Ioctl3 * Implement some ioctl3 required by recent games * Remove unused code and outdated comments * Return valid event handles with QueryEvent Also add an exception for unimplemented event ids. This commit doesn't implement accurately the events, this only define different events for different event ids. * Rename all occurance of FileDevice to DeviceFile * Restub SetClientPid to not cause regressions * Address comments * Remove GlobalStateTable * Address comments * Align variables in ioctl3 * Some missing alignments * GetVaRegionsArguments realign * Make Owner public in NvDeviceFile * Address LDj3SNuD's comments
45 lines
1.6 KiB
C#
45 lines
1.6 KiB
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Nv
|
|
{
|
|
[StructLayout(LayoutKind.Sequential)]
|
|
struct NvIoctl
|
|
{
|
|
public const int NvHostCustomMagic = 0x00;
|
|
public const int NvMapCustomMagic = 0x01;
|
|
public const int NvGpuAsMagic = 0x41;
|
|
public const int NvGpuMagic = 0x47;
|
|
public const int NvHostMagic = 0x48;
|
|
|
|
private const int NumberBits = 8;
|
|
private const int TypeBits = 8;
|
|
private const int SizeBits = 14;
|
|
private const int DirectionBits = 2;
|
|
|
|
private const int NumberShift = 0;
|
|
private const int TypeShift = NumberShift + NumberBits;
|
|
private const int SizeShift = TypeShift + TypeBits;
|
|
private const int DirectionShift = SizeShift + SizeBits;
|
|
|
|
private const int NumberMask = (1 << NumberBits) - 1;
|
|
private const int TypeMask = (1 << TypeBits) - 1;
|
|
private const int SizeMask = (1 << SizeBits) - 1;
|
|
private const int DirectionMask = (1 << DirectionBits) - 1;
|
|
|
|
[Flags]
|
|
public enum Direction : uint
|
|
{
|
|
None = 0,
|
|
Read = 1,
|
|
Write = 2,
|
|
}
|
|
|
|
public uint RawValue;
|
|
|
|
public uint Number => (RawValue >> NumberShift) & NumberMask;
|
|
public uint Type => (RawValue >> TypeShift) & TypeMask;
|
|
public uint Size => (RawValue >> SizeShift) & SizeMask;
|
|
public Direction DirectionValue => (Direction)((RawValue >> DirectionShift) & DirectionMask);
|
|
}
|
|
}
|