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Ryujinx/Ryujinx.Common/Logging/LogEventArgs.cs
Andrey Sukharev 3249f8ff41
Source generated json serializers (#4582)
* Use source generated json serializers in order to improve code trimming

* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing

* Use separate model for LogEventArgs serialization

* Make dynamic object formatter static. Fix string builder pooling.

* Do not inherit json version of LogEventArgs from EventArgs

* Fix extra space in object formatting

* Write log json directly to stream instead of using buffer writer

* Rebase fixes

* Rebase fixes

* Rebase fixes

* Enforce block-scoped namespaces in the solution. Convert style for existing code

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Rebase indent fix

* Fix indent

* Delete unnecessary json properties

* Rebase fix

* Remove overridden json property names as they are handled in the options

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use default json options in github api calls

* Indentation and spacing fixes

* Fix json serialization

* Fix missing JsonConverter for config enums

* Add double \n\n after the whole string, not inside join

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-04-03 10:14:19 +00:00

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607 B
C#

using System;
namespace Ryujinx.Common.Logging
{
public class LogEventArgs : EventArgs
{
public readonly LogLevel Level;
public readonly TimeSpan Time;
public readonly string ThreadName;
public readonly string Message;
public readonly object Data;
public LogEventArgs(LogLevel level, TimeSpan time, string threadName, string message, object data = null)
{
Level = level;
Time = time;
ThreadName = threadName;
Message = message;
Data = data;
}
}
}