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Ryujinx/Ryujinx.Graphics.Gpu/Shader/DiskCache
gdkchan c532118d94
Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled

* Shader cache version bump

* Actually set DualSourceBlendEnabled to true

* Fix XML doc

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Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-04-05 05:25:19 +02:00
..
BackgroundDiskCacheWriter.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
BinarySerializer.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
CompressionAlgorithm.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
DiskCacheCommon.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
DiskCacheGpuAccessor.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
DiskCacheGuestStorage.cs Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
DiskCacheHostStorage.cs Use index fragment shader output when dual source blend is enabled (#4404) 2023-04-05 05:25:19 +02:00
DiskCacheLoadException.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
DiskCacheLoadResult.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
DiskCacheOutputStreams.cs New shader cache implementation (#3194) 2022-04-10 10:49:44 -03:00
GuestCodeAndCbData.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
ParallelDiskCacheLoader.cs Move gl_Layer to vertex shader if geometry is not supported (#4368) 2023-02-25 10:39:51 +00:00
ShaderBinarySerializer.cs Reducing memory allocations (#4537) 2023-03-17 13:14:50 +01:00