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Ryujinx/Ryujinx.Input.SDL2
jhorv 23c844b2aa
Misc performance tweaks (#4509)
* use Array.Empty() where instead of allocating new zero-length arrays

* structure for loops in a way that the JIT will elide array/Span bounds checking

* avoiding function calls in for loop condition tests

* avoid LINQ in a hot path

* conform with code style

* fix mistake in GetNextWaitingObject()

* fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue

* make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
2023-03-11 17:05:48 -03:00
..
Ryujinx.Input.SDL2.csproj infra: Migrate to .NET 7 (#3795) 2022-11-09 20:22:43 +01:00
SDL2Gamepad.cs Implement rotate stick 90 degrees clockwise (#3084) 2022-03-12 18:23:48 +01:00
SDL2GamepadDriver.cs Misc performance tweaks (#4509) 2023-03-11 17:05:48 -03:00
SDL2Keyboard.cs Avalonia UI - Part 1 (#3270) 2022-05-15 13:30:15 +02:00
SDLKeyboardDriver.cs input: Implement a SDL2 keyboard backend (#2277) 2021-05-21 01:16:34 +02:00