mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-25 02:22:02 +00:00
521751795a
* Some style fixes and nits on ITimeZoneService * Remove some unneeded usings * Remove the Ryujinx.HLE.OsHle.Handles namespace * Remove hbmenu automatic load on process exit * Rename Ns to Device, rename Os to System, rename SystemState to State * Move Exceptions and Utilities out of OsHle * Rename OsHle to HOS * Rename OsHle folder to HOS * IManagerDisplayService and ISystemDisplayService style fixes * BsdError shouldn't be public * Add a empty new line before using static * Remove unused file * Some style fixes on NPDM * Exit gracefully when the application is closed * Code style fixes on IGeneralService * Add 0x prefix on values printed as hex * Small improvements on finalization code * Move ProcessId and ThreadId out of AThreadState * Rename VFs to FileSystem * FsAccessHeader shouldn't be public. Also fix file names casing * More case changes on NPDM * Remove unused files * Move using to the correct place on NPDM * Use properties on KernelAccessControlMmio * Address PR feedback
49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
|
|
{
|
|
[StructLayout(LayoutKind.Sequential, Size = 0x170, Pack = 1)]
|
|
struct VoiceIn
|
|
{
|
|
public int VoiceSlot;
|
|
public int NodeId;
|
|
|
|
public byte FirstUpdate;
|
|
public byte Acquired;
|
|
|
|
public PlayState PlayState;
|
|
|
|
public SampleFormat SampleFormat;
|
|
|
|
public int SampleRate;
|
|
|
|
public int Priority;
|
|
|
|
public int Unknown14;
|
|
|
|
public int ChannelsCount;
|
|
|
|
public float Pitch;
|
|
public float Volume;
|
|
|
|
public BiquadFilter BiquadFilter0;
|
|
public BiquadFilter BiquadFilter1;
|
|
|
|
public int AppendedWaveBuffersCount;
|
|
|
|
public int BaseWaveBufferIndex;
|
|
|
|
public int Unknown44;
|
|
|
|
public long AdpcmCoeffsPosition;
|
|
public long AdpcmCoeffsSize;
|
|
|
|
public int VoiceDestination;
|
|
public int Padding;
|
|
|
|
public WaveBuffer WaveBuffer0;
|
|
public WaveBuffer WaveBuffer1;
|
|
public WaveBuffer WaveBuffer2;
|
|
public WaveBuffer WaveBuffer3;
|
|
}
|
|
}
|