1
0
Fork 0
mirror of https://github.com/Ryujinx/Ryujinx.git synced 2024-12-18 23:52:11 +00:00
Ryujinx/ARMeilleure/Translation/TranslatorStubs.cs
riperiperi 9db73f74cf
ARMeilleure: Respect FZ/RM flags for all floating point operations (#4618)
* ARMeilleure: Respect Fz flag for all floating point operations.

This is a change in strategy for emulating the Fz FPCR flag. Before, it was set before instructions that "needed it" and reset after. However, this missed a few hot instructions like the multiplication instruction, and the entirety of A32.

The new strategy is to set the Fz flag only in the following circumstances:

- Set to match FPCR before translated functions/loop are executed.
- Reset when calling SoftFloat methods, set when returning.
- Reset when exiting execution.

This allows us to remove the code around the existing Fz aware instructions, and get the accuracy benefits on all floating point instructions executed while in translated code.

Single step executions now need to be called with a context wrapper - right now it just contains the Fz flag initialization, and won't actually do anything on ARM.

This fixes a bug in Breath of the Wild where some physics interactions could randomly crash the game due to subnormal values not flushing to zero.

This is draft right now because I need to answer the questions:
- Does dotnet avoid changing the value of Mxcsr?
- Is it a good idea to assume that? Or should the flag set/restore be done on every managed method call, not just softfloat?
- If we assume that, do we want a unit test to verify the behaviour?

I recommend testing a bunch of games, especially games affected when this was originally added, such as #1611.

* Remove unused method

* Use FMA for Fmadd, Fmsub, Fnmadd, Fnmsub, Fmla, Fmls

...when available.

Similar implementation to A32

* Use FMA for Frecps, Frsqrts

* Don't set DAZ.

* Add round mode to ARM FP mode

* Fix mistakes

* Add test for FP state when calling managed methods

* Add explanatory comment to test.

* Cleanup

* Add A64 FPCR flags

* Vrintx_S A32 fast path on A64 backend

* Address feedback 1, re-enable DAZ

* Fix FMA instructions By Elem

* Address feedback
2023-04-10 12:22:58 +02:00

312 lines
12 KiB
C#

using ARMeilleure.Instructions;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
using ARMeilleure.Translation.Cache;
using System;
using System.Reflection;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Translation
{
/// <summary>
/// Represents a stub manager.
/// </summary>
class TranslatorStubs : IDisposable
{
private static readonly Lazy<IntPtr> _slowDispatchStub = new(GenerateSlowDispatchStub, isThreadSafe: true);
private bool _disposed;
private readonly Translator _translator;
private readonly Lazy<IntPtr> _dispatchStub;
private readonly Lazy<DispatcherFunction> _dispatchLoop;
private readonly Lazy<WrapperFunction> _contextWrapper;
/// <summary>
/// Gets the dispatch stub.
/// </summary>
/// <exception cref="ObjectDisposedException"><see cref="TranslatorStubs"/> instance was disposed</exception>
public IntPtr DispatchStub
{
get
{
ObjectDisposedException.ThrowIf(_disposed, this);
return _dispatchStub.Value;
}
}
/// <summary>
/// Gets the slow dispatch stub.
/// </summary>
/// <exception cref="ObjectDisposedException"><see cref="TranslatorStubs"/> instance was disposed</exception>
public IntPtr SlowDispatchStub
{
get
{
ObjectDisposedException.ThrowIf(_disposed, this);
return _slowDispatchStub.Value;
}
}
/// <summary>
/// Gets the dispatch loop function.
/// </summary>
/// <exception cref="ObjectDisposedException"><see cref="TranslatorStubs"/> instance was disposed</exception>
public DispatcherFunction DispatchLoop
{
get
{
ObjectDisposedException.ThrowIf(_disposed, this);
return _dispatchLoop.Value;
}
}
/// <summary>
/// Gets the context wrapper function.
/// </summary>
/// <exception cref="ObjectDisposedException"><see cref="TranslatorStubs"/> instance was disposed</exception>
public WrapperFunction ContextWrapper
{
get
{
ObjectDisposedException.ThrowIf(_disposed, this);
return _contextWrapper.Value;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="TranslatorStubs"/> class with the specified
/// <see cref="Translator"/> instance.
/// </summary>
/// <param name="translator"><see cref="Translator"/> instance to use</param>
/// <exception cref="ArgumentNullException"><paramref name="translator"/> is null</exception>
public TranslatorStubs(Translator translator)
{
ArgumentNullException.ThrowIfNull(translator);
_translator = translator;
_dispatchStub = new(GenerateDispatchStub, isThreadSafe: true);
_dispatchLoop = new(GenerateDispatchLoop, isThreadSafe: true);
_contextWrapper = new(GenerateContextWrapper, isThreadSafe: true);
}
/// <summary>
/// Releases all resources used by the <see cref="TranslatorStubs"/> instance.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Releases all unmanaged and optionally managed resources used by the <see cref="TranslatorStubs"/> instance.
/// </summary>
/// <param name="disposing"><see langword="true"/> to dispose managed resources also; otherwise just unmanaged resouces</param>
protected virtual void Dispose(bool disposing)
{
if (!_disposed)
{
if (_dispatchStub.IsValueCreated)
{
JitCache.Unmap(_dispatchStub.Value);
}
if (_dispatchLoop.IsValueCreated)
{
JitCache.Unmap(Marshal.GetFunctionPointerForDelegate(_dispatchLoop.Value));
}
_disposed = true;
}
}
/// <summary>
/// Frees resources used by the <see cref="TranslatorStubs"/> instance.
/// </summary>
~TranslatorStubs()
{
Dispose(false);
}
/// <summary>
/// Generates a <see cref="DispatchStub"/>.
/// </summary>
/// <returns>Generated <see cref="DispatchStub"/></returns>
private IntPtr GenerateDispatchStub()
{
var context = new EmitterContext();
Operand lblFallback = Label();
Operand lblEnd = Label();
// Load the target guest address from the native context.
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
Operand guestAddress = context.Load(OperandType.I64,
context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset())));
// Check if guest address is within range of the AddressTable.
Operand masked = context.BitwiseAnd(guestAddress, Const(~_translator.FunctionTable.Mask));
context.BranchIfTrue(lblFallback, masked);
Operand index = default;
Operand page = Const((long)_translator.FunctionTable.Base);
for (int i = 0; i < _translator.FunctionTable.Levels.Length; i++)
{
ref var level = ref _translator.FunctionTable.Levels[i];
// level.Mask is not used directly because it is more often bigger than 32-bits, so it will not
// be encoded as an immediate on x86's bitwise and operation.
Operand mask = Const(level.Mask >> level.Index);
index = context.BitwiseAnd(context.ShiftRightUI(guestAddress, Const(level.Index)), mask);
if (i < _translator.FunctionTable.Levels.Length - 1)
{
page = context.Load(OperandType.I64, context.Add(page, context.ShiftLeft(index, Const(3))));
context.BranchIfFalse(lblFallback, page);
}
}
Operand hostAddress;
Operand hostAddressAddr = context.Add(page, context.ShiftLeft(index, Const(3)));
hostAddress = context.Load(OperandType.I64, hostAddressAddr);
context.Tailcall(hostAddress, nativeContext);
context.MarkLabel(lblFallback);
hostAddress = context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)), guestAddress);
context.Tailcall(hostAddress, nativeContext);
var cfg = context.GetControlFlowGraph();
var retType = OperandType.I64;
var argTypes = new[] { OperandType.I64 };
var func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
return Marshal.GetFunctionPointerForDelegate(func);
}
/// <summary>
/// Generates a <see cref="SlowDispatchStub"/>.
/// </summary>
/// <returns>Generated <see cref="SlowDispatchStub"/></returns>
private static IntPtr GenerateSlowDispatchStub()
{
var context = new EmitterContext();
// Load the target guest address from the native context.
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
Operand guestAddress = context.Load(OperandType.I64,
context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset())));
MethodInfo getFuncAddress = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress));
Operand hostAddress = context.Call(getFuncAddress, guestAddress);
context.Tailcall(hostAddress, nativeContext);
var cfg = context.GetControlFlowGraph();
var retType = OperandType.I64;
var argTypes = new[] { OperandType.I64 };
var func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
return Marshal.GetFunctionPointerForDelegate(func);
}
/// <summary>
/// Emits code that syncs FP state before executing guest code, or returns it to normal.
/// </summary>
/// <param name="context">Emitter context for the method</param>
/// <param name="nativeContext">Pointer to the native context</param>
/// <param name="enter">True if entering guest code, false otherwise</param>
private void EmitSyncFpContext(EmitterContext context, Operand nativeContext, bool enter)
{
if (enter)
{
InstEmitSimdHelper.EnterArmFpMode(context, (flag) =>
{
Operand flagAddress = context.Add(nativeContext, Const((ulong)NativeContext.GetRegisterOffset(new Register((int)flag, RegisterType.FpFlag))));
return context.Load(OperandType.I32, flagAddress);
});
}
else
{
InstEmitSimdHelper.ExitArmFpMode(context, (flag, value) =>
{
Operand flagAddress = context.Add(nativeContext, Const((ulong)NativeContext.GetRegisterOffset(new Register((int)flag, RegisterType.FpFlag))));
context.Store(flagAddress, value);
});
}
}
/// <summary>
/// Generates a <see cref="DispatchLoop"/> function.
/// </summary>
/// <returns><see cref="DispatchLoop"/> function</returns>
private DispatcherFunction GenerateDispatchLoop()
{
var context = new EmitterContext();
Operand beginLbl = Label();
Operand endLbl = Label();
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
Operand guestAddress = context.Copy(
context.AllocateLocal(OperandType.I64),
context.LoadArgument(OperandType.I64, 1));
Operand runningAddress = context.Add(nativeContext, Const((ulong)NativeContext.GetRunningOffset()));
Operand dispatchAddress = context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset()));
EmitSyncFpContext(context, nativeContext, true);
context.MarkLabel(beginLbl);
context.Store(dispatchAddress, guestAddress);
context.Copy(guestAddress, context.Call(Const((ulong)DispatchStub), OperandType.I64, nativeContext));
context.BranchIfFalse(endLbl, guestAddress);
context.BranchIfFalse(endLbl, context.Load(OperandType.I32, runningAddress));
context.Branch(beginLbl);
context.MarkLabel(endLbl);
EmitSyncFpContext(context, nativeContext, false);
context.Return();
var cfg = context.GetControlFlowGraph();
var retType = OperandType.None;
var argTypes = new[] { OperandType.I64, OperandType.I64 };
return Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DispatcherFunction>();
}
/// <summary>
/// Generates a <see cref="ContextWrapper"/> function.
/// </summary>
/// <returns><see cref="ContextWrapper"/> function</returns>
private WrapperFunction GenerateContextWrapper()
{
var context = new EmitterContext();
Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
Operand guestMethod = context.LoadArgument(OperandType.I64, 1);
EmitSyncFpContext(context, nativeContext, true);
Operand returnValue = context.Call(guestMethod, OperandType.I64, nativeContext);
EmitSyncFpContext(context, nativeContext, false);
context.Return(returnValue);
var cfg = context.GetControlFlowGraph();
var retType = OperandType.I64;
var argTypes = new[] { OperandType.I64, OperandType.I64 };
return Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<WrapperFunction>();
}
}
}