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Ryujinx/Ryujinx.HLE/HOS/Services/Nv/NvHostChannel/NvHostChannelMapBuffer.cs
gdkchan c86aacde76
NVDEC implementation using FFmpeg (#443)
* Initial nvdec implementation using FFmpeg

* Fix swapped channels on the video decoder and the G8R8 texture format

* Fix texture samplers not being set properly (regression)

* Rebased

* Remove unused code introduced on the rebase

* Add support for RGBA8 output format on the video image composer

* Correct spacing

* Some fixes for rebase and other tweaks

* Allow size mismatch on frame copy

* Get rid of GetHostAddress calls on VDec
2018-12-03 00:38:47 -02:00

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331 B
C#

using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Nv.NvHostChannel
{
[StructLayout(LayoutKind.Sequential, Size = 0xc, Pack = 4)]
struct NvHostChannelMapBuffer
{
public int NumEntries;
public int DataAddress; //Ignored by the driver.
public bool AttachHostChDas;
}
}