mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-21 09:12:01 +00:00
f1d1670b0b
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
103 lines
3 KiB
Text
103 lines
3 KiB
Text
#version 450 core
|
|
|
|
#extension GL_EXT_scalar_block_layout : require
|
|
|
|
layout (local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
|
|
layout (std430, set = 0, binding = 0) uniform draw_count_uniform
|
|
{
|
|
uint[64] draw_count_buffer;
|
|
};
|
|
|
|
layout (std430, set = 1, binding = 1) buffer indirect_in
|
|
{
|
|
int[] indirect_data_in;
|
|
};
|
|
|
|
layout (std430, set = 1, binding = 2) buffer indirect_out
|
|
{
|
|
int[] indirect_data_out;
|
|
};
|
|
|
|
layout (std430, set = 1, binding = 3) buffer index_buffer_pattern
|
|
{
|
|
int ibp_pattern[8];
|
|
int ibp_primitive_vertices;
|
|
int ibp_primitive_vertices_out;
|
|
int ibp_index_size;
|
|
int ibp_index_size_out;
|
|
int ibp_base_index;
|
|
int ibp_index_stride;
|
|
int src_offset;
|
|
int total_primitives;
|
|
int dispatch_x;
|
|
int dispatch_y;
|
|
int dispatch_z;
|
|
int has_draw_count;
|
|
uint max_draw_count;
|
|
int draw_count_offset;
|
|
int indirect_data_stride;
|
|
int indirect_data_offset;
|
|
};
|
|
|
|
int GetPrimitiveCount(int vertexCount)
|
|
{
|
|
return max(0, (vertexCount - ibp_base_index) / ibp_index_stride);
|
|
}
|
|
|
|
int GetConvertedCount(int indexCount)
|
|
{
|
|
int primitiveCount = GetPrimitiveCount(indexCount);
|
|
return primitiveCount * ibp_primitive_vertices_out;
|
|
}
|
|
|
|
void main()
|
|
{
|
|
uint drawCount = has_draw_count != 0 ? min(draw_count_buffer[draw_count_offset], max_draw_count) : max_draw_count;
|
|
uint i = 0;
|
|
|
|
if (drawCount != 0)
|
|
{
|
|
int firstIndex = indirect_data_in[indirect_data_offset + 2];
|
|
int endIndex = firstIndex + indirect_data_in[indirect_data_offset];
|
|
|
|
for (i = 1; i < drawCount; i++)
|
|
{
|
|
int offset = int(i) * indirect_data_stride;
|
|
int inOffset = indirect_data_offset + offset;
|
|
|
|
int currentFirstIndex = indirect_data_in[inOffset + 2];
|
|
firstIndex = min(firstIndex, currentFirstIndex);
|
|
endIndex = max(endIndex, currentFirstIndex + indirect_data_in[inOffset]);
|
|
}
|
|
|
|
int indexCount = endIndex - firstIndex;
|
|
|
|
dispatch_x = (indexCount + 15) / 16;
|
|
src_offset += firstIndex * ibp_index_size;
|
|
total_primitives = GetPrimitiveCount(indexCount);
|
|
|
|
for (i = 0; i < drawCount; i++)
|
|
{
|
|
int offset = int(i) * indirect_data_stride;
|
|
int inOffset = indirect_data_offset + offset;
|
|
|
|
indirect_data_out[offset] = GetConvertedCount(indirect_data_in[inOffset]); // Index count
|
|
indirect_data_out[offset + 1] = indirect_data_in[inOffset + 1]; // Instance count
|
|
indirect_data_out[offset + 2] = GetConvertedCount(indirect_data_in[inOffset + 2] - firstIndex); // First index
|
|
indirect_data_out[offset + 3] = indirect_data_in[inOffset + 3]; // Vertex offset
|
|
indirect_data_out[offset + 4] = indirect_data_in[inOffset + 4]; // First instance
|
|
}
|
|
}
|
|
|
|
for (; i < max_draw_count; i++)
|
|
{
|
|
int offset = int(i) * indirect_data_stride;
|
|
|
|
indirect_data_out[offset] = 0;
|
|
indirect_data_out[offset + 1] = 0;
|
|
indirect_data_out[offset + 2] = 0;
|
|
indirect_data_out[offset + 3] = 0;
|
|
indirect_data_out[offset + 4] = 0;
|
|
}
|
|
}
|