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Ryujinx/Ryujinx.Common/Configuration/AppDataManager.cs
mageven b9398f1f3a
Allow launching with custom data directories (#1505)
* Allow launching with custom data directories

Don't load alternate keys when using custom directory

* Address gdkchan's comments

* Misc fixes to log levels

Added more enabled log levels by default

Moved successful config updation to Notice as
1. It's not a warning
2. Warnings could've been disabled by the config load and hence message
   would be lost
2020-08-30 18:51:53 +02:00

69 lines
No EOL
2.7 KiB
C#

using Ryujinx.Common.Logging;
using System;
using System.IO;
namespace Ryujinx.Common.Configuration
{
public static class AppDataManager
{
private static readonly string _defaultBaseDirPath;
private const string DefaultBaseDir = "Ryujinx";
// The following 3 are always part of Base Directory
private const string GamesDir = "games";
private const string ProfilesDir = "profiles";
private const string KeysDir = "system";
public static bool IsCustomBasePath { get; private set; }
public static string BaseDirPath { get; private set; }
public static string GamesDirPath { get; private set; }
public static string ProfilesDirPath { get; private set; }
public static string KeysDirPath { get; private set; }
public static string KeysDirPathAlt { get; }
public const string DefaultNandDir = "bis";
public const string DefaultSdcardDir = "sdcard";
private const string DefaultModsDir = "mods";
public static string CustomModsPath { get; set; }
public static string CustomNandPath { get; set; } // TODO: Actually implement this into VFS
public static string CustomSdCardPath { get; set; } // TODO: Actually implement this into VFS
static AppDataManager()
{
_defaultBaseDirPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
KeysDirPathAlt = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".switch");
}
public static void Initialize(string baseDirPath)
{
BaseDirPath = _defaultBaseDirPath;
if (baseDirPath != null && baseDirPath != _defaultBaseDirPath)
{
if (!Directory.Exists(baseDirPath))
{
Logger.Error?.Print(LogClass.Application, $"Custom Data Directory '{baseDirPath}' does not exist. Using defaults...");
}
else
{
BaseDirPath = baseDirPath;
IsCustomBasePath = true;
}
}
SetupBasePaths();
}
private static void SetupBasePaths()
{
Directory.CreateDirectory(BaseDirPath);
Directory.CreateDirectory(GamesDirPath = Path.Combine(BaseDirPath, GamesDir));
Directory.CreateDirectory(ProfilesDirPath = Path.Combine(BaseDirPath, ProfilesDir));
Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
}
public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
}
}