mirror of
https://github.com/Ryujinx/Ryujinx.git
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0e1e094b7a
* Improve texture tables * More renaming and other tweaks * Minor tweaks
46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
namespace Ryujinx.Graphics.Gal
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{
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public enum GalTextureFormat
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{
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RGBA32 = 0x1,
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RGBA16 = 0x3,
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RG32 = 0x4,
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RGBA8 = 0x8,
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RGB10A2 = 0x9,
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RG16 = 0xc,
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R32 = 0xf,
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BptcSfloat = 0x10,
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BptcUfloat = 0x11,
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RGBA4 = 0x12,
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RGB5A1 = 0x14,
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RGB565 = 0x15,
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BptcUnorm = 0x17,
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RG8 = 0x18,
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R16 = 0x1b,
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R8 = 0x1d,
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R11G11B10F = 0x21,
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BC1 = 0x24,
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BC2 = 0x25,
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BC3 = 0x26,
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BC4 = 0x27,
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BC5 = 0x28,
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D24S8 = 0x29,
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D32F = 0x2f,
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D32FX24S8 = 0x30,
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D16 = 0x3a,
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Astc2D4x4 = 0x40,
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Astc2D5x5 = 0x41,
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Astc2D6x6 = 0x42,
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Astc2D8x8 = 0x44,
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Astc2D10x10 = 0x45,
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Astc2D12x12 = 0x46,
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Astc2D5x4 = 0x50,
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Astc2D6x5 = 0x51,
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Astc2D8x6 = 0x52,
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Astc2D10x8 = 0x53,
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Astc2D12x10 = 0x54,
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Astc2D8x5 = 0x55,
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Astc2D10x5 = 0x56,
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Astc2D10x6 = 0x57
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}
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}
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