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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
37 lines
No EOL
1.2 KiB
C#
37 lines
No EOL
1.2 KiB
C#
namespace Ryujinx.Graphics.Texture.Utils
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{
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readonly struct BC7ModeInfo
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{
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public readonly int SubsetCount;
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public readonly int PartitionBitCount;
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public readonly int PBits;
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public readonly int RotationBitCount;
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public readonly int IndexModeBitCount;
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public readonly int ColorIndexBitCount;
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public readonly int AlphaIndexBitCount;
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public readonly int ColorDepth;
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public readonly int AlphaDepth;
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public BC7ModeInfo(
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int subsetCount,
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int partitionBitsCount,
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int pBits,
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int rotationBitCount,
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int indexModeBitCount,
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int colorIndexBitCount,
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int alphaIndexBitCount,
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int colorDepth,
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int alphaDepth)
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{
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SubsetCount = subsetCount;
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PartitionBitCount = partitionBitsCount;
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PBits = pBits;
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RotationBitCount = rotationBitCount;
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IndexModeBitCount = indexModeBitCount;
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ColorIndexBitCount = colorIndexBitCount;
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AlphaIndexBitCount = alphaIndexBitCount;
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ColorDepth = colorDepth;
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AlphaDepth = alphaDepth;
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}
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}
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} |