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Ryujinx/Ryujinx.Graphics
BaronKiko a0aecd1ff8 Compressed M2mf texture copy fix (#612)
Correctly calculates the number of iterations required to copy all the data from compressed textures
2019-03-12 15:59:12 +11:00
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Gal Rebased, in theory (#610) 2019-03-04 13:51:23 +11:00
Graphics3d Compressed M2mf texture copy fix (#612) 2019-03-12 15:59:12 +11:00
Memory Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
Texture Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
VDec Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
Vic Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
CdmaProcessor.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ChClassId.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ChCommandEntry.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
ChSubmissionMode.cs NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00
DepthCompareFunc.cs Initial non 2D textures support (#525) 2019-02-28 12:12:24 +11:00
DmaPusher.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GpuMethodCall.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GpuResourceManager.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
GraphicsConfig.cs Add config key to dump shaders in local directory (#265) 2018-07-15 19:37:27 -03:00
NvGpu.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
QuadHelper.cs Do naming refactoring on Ryujinx.Graphics (#611) 2019-03-04 12:45:25 +11:00
Ryujinx.Graphics.csproj NVDEC implementation using FFmpeg (#443) 2018-12-03 00:38:47 -02:00