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Ryujinx/Ryujinx.Graphics.Gpu/Engine
2022-11-21 18:16:00 +01:00
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Compute GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) 2022-11-17 18:47:41 +01:00
Dma GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745) 2022-10-08 12:04:47 -03:00
GPFifo Vulkan backend (#2518) 2022-07-31 18:26:06 -03:00
InlineToMemory Fast path for Inline-to-Memory texture data transfers (#3610) 2022-08-26 02:16:41 +00:00
MME Implement HLE macro for DrawElementsIndirect (#3748) 2022-11-16 14:53:04 -03:00
Threed Do not update shader state for DrawTextures (#3876) 2022-11-21 18:16:00 +01:00
Twod Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 2022-02-22 11:21:29 -03:00
Types Fix blend with RGBX color formats (#3553) 2022-08-11 18:23:25 -03:00
ConditionalRenderEnabled.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
MmeShadowScratch.cs Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
SetMmeShadowRamControlMode.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
ShaderTexture.cs